view engine/core/model/structures/instance.h @ 164:5b04a7d3ded6

typo fix some missing event (de)registrations ability to capture one event multiple times (instead of only having one slot, we have groups and each group has an own slot, the default group is "default" so we are backward compatible
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 15 Oct 2008 14:57:04 +0000
parents 64e7fe3d4288
children 56ac89189bc4
line wrap: on
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_INSTANCE_H
#define FIFE_INSTANCE_H

// Standard C++ library includes
#include <vector>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "model/metamodel/object.h"
#include "model/metamodel/abstractvisual.h"

#include "location.h"


namespace FIFE {

	class Layer;
	class Action;
	class Instance;
	class ActionInfo;
	class SayInfo;
	class TimeProvider;

	class InstanceActionListener {
	public:
		virtual ~InstanceActionListener() {};
		virtual void onInstanceActionFinished(Instance* instance, Action* action) = 0;
	};

	enum InstanceChangeType {
		ICHANGE_NO_CHANGES = 0x0000,
		ICHANGE_LOC = 0x0001,
		ICHANGE_FACING_LOC = 0x0002,
		ICHANGE_SPEED = 0x0004,
		ICHANGE_ACTION = 0x0008,
		ICHANGE_TIME_MULTIPLIER = 0x0010,
		ICHANGE_SAYTEXT = 0x0020,
		ICHANGE_ROTATION = 0x0040,  // NOTE! does not currently get updated onInstanceChange unless some other activity is performed
	};
	typedef unsigned int InstanceChangeInfo;
	
	class InstanceChangeListener {
	public:
		virtual ~InstanceChangeListener() {};
		virtual void onInstanceChanged(Instance* instance, InstanceChangeInfo info) = 0;
	};
	
	/**
	 *  An Instance is an "instantiation" of an Object at a Location.
	 */
	class Instance : public ResourceClass {
	public:

		/** Constructor
		 * Instances are created by calling addInstance from layer, thus
		 * this method should really be called only by layer or test code
		 */
		Instance(Object* object, const Location& location, const std::string& identifier="");

		/** Destructor
		 */
		virtual ~Instance();

		/** Get the identifier for this instance; possibly null.
		 */
		const std::string& getId() { return m_id; }

		/** Set the identifier for this instance.
		 */
		void setId(const std::string& identifier="");

		/** Gets object where this instance is instantiated from
		 */
		Object* getObject() { return m_object; }

		/** Sets location of the instance
		 *  @param loc new location
		 */
		void setLocation(const Location& loc);

		/** Gets current location of instance
		 *  @note does not return const Location&, since swig wont be const correct
		 *  @return current location
		 */
		Location getLocation() const { return m_location; }
		
		/** Gets reference of current location of instance
		 *  @return reference to current location
		 */
		Location& getLocationRef() { return m_location; }
		
		/** Gets movement target in case instance is moving. In case not, returns current location
		 *  To move target location, call move-method
		 *  @see move
		 *  @note does not return const Location&, since swig wont be const correct
		 *  @return Movement target location
		 */
		Location getTargetLocation() const;
		
		/** Sets the direction where instance is heading. Useful e.g. with static
		 * instances which don't "move" or "act"
		 */
		void setFacingLocation(const Location& loc);
		
		/** Returns the direction where instance is heading
		*  @note does not return const Location&, since swig wont be const correct
		 * @return the direction of instance.
		 */
		Location getFacingLocation();

		/** Set the rotation offset of this instance
		 */
		void setRotation(int rotation);
		
		/** Get the rotation offset of this instance
		 */
		int getRotation() const { return m_rotation; }
		
		/** Returns reference to the direction where instance is heading
		 * Note: if instance didn't previously hadn't defined facing location
		 * (e.g. by movement or setFacingLocation), method creates the location
		 * thus increasing memory consumption.
		 * @return reference to the direction of instance.
		 */
		Location& getFacingLocationRef();
		
		/** Adds new instance action listener
		 * @param listener to add
		 */
		void addActionListener(InstanceActionListener* listener);

		/** Removes associated instance action listener
		 * @param listener to remove
		 */
		void removeActionListener(InstanceActionListener* listener);

		/** Adds new instance change listener
		 * @param listener to add
		 */
		void addChangeListener(InstanceChangeListener* listener);

		/** Removes associated instance change listener
		 * @param listener to remove
		 */
		void removeChangeListener(InstanceChangeListener* listener);
		
		/** Gets the currently active action. This is owned by
		 *  the instance's object, so don't delete it!
		 * @return current action, NULL in case there is none
		 */
		Action* getCurrentAction() const;

		/** Gets the speed in case instance is moving
		 *  otherwise returns 0
		 * @return instance speed. Value 1 means distance 1 in layer coordinates / second
		 */
		double getMovementSpeed() const;

		/** Gets the time in milliseconds how long action has been active
		 *  In case there is no current action, returns -1
		 * @return action runtime
		 */
		int getActionRuntime() const;

		/** Performs given named action to the instance. While performing the action
		 *  moves instance to given target with given speed
		 *  @param action_name name of the action
		 *  @param target place where to move this instance
		 *  @param speed speed used for movement. Units = distance 1 in layer coordinates per second
		 */
		void move(const std::string& action_name, const Location& target, const double speed);

		/** Performs given named action to the instance. Performs no movement
		 *  @param action_name name of the action
		 *  @param direction coordinates for cell towards instance is heading to when performing the action
		 *  @param repeating in case true, keeps repeating this action
		 */
		void act(const std::string& action_name, const Location& direction, bool repeating=false);

		/** Causes instance to "say" given text (shown on screen next to the instance)
		 *  @param text text to say. If "" given, clear the text
		 *  @param duration duration to show the text (in ms). If 0, shows forever
		 */
		void say(const std::string& text, unsigned int duration=0);

		/** Performs given named action to the instance. While performing the action
		 *  follows given isntance with given speed
		 *  @param action_name name of the action
		 *  @param leader followed instance
		 *  @param speed speed used for movement. Units = distance 1 in layer coordinates per second
		 */
		void follow(const std::string& action_name, Instance* leader, const double speed);

		/** Returns pointer to currently set saytext. In case no text is set, returns NULL
		 */
		const std::string* getSayText() const;

		/** Updates the instance related to the current action
		 * @param curticks current tick count of the system
		 * @note call this only once in engine update cycle, so that tracking between
		 *  current position and previous position keeps in sync.
		 * @returns marked changes
		 */
		InstanceChangeInfo update(unsigned int curticks=0);
		
		/** Sets visualization to be used. Transfers ownership.
		 */
		void setVisual(AbstractVisual* visual) { m_visual = visual; }
		
		/** Gets used visualization
		 */
		template<typename T> T* getVisual() const { return reinterpret_cast<T*>(m_visual); }
		
		/** Sets speed for the map. See Model::setTimeMultiplier.
		*/
		void setTimeMultiplier(float multip);
		
		/** Gets instance speed. @see setTimeMultiplier.
		*/
		float getTimeMultiplier();
		
		/** Gets instance speed, considering also model and map speeds. @see setTimeMultiplier.
		*/
		float getTotalTimeMultiplier();
		
		/** Refreshes instance e.g. in case location is updated directly (not via setLocation)
		 * In this case e.g. instance's master time provider is changed, so it needs to be updated
		 */
		void refresh();

		/** Returns a bitmask of changes since previous update
		 */
		inline InstanceChangeInfo getChangeInfo();

	private:
		std::string m_id;

		// The rotation offset of this instance. This is in addition to possible camera rotation and
		// intended for setting, for example, a rotation of a tile.
		int m_rotation;

		/** InstanceActivity gets allocated in case there is some runtime
		 * activity related to the instance. Keeping activity related variables
		 * in separate class keeps memory consumption lower e.g. for large tile
		 * areas.
		 * Class also keeps track of changes since the previous update call.
		 * With this bookkeeping, it is possible to optimize several spots in
		 * the engine, basically only reacting to changes instead of polling.
		 */
		class InstanceActivity {
		public:
			InstanceActivity(Instance& source);
			~InstanceActivity();
			
			// ----- Fields related to change tracking -----
			// updates cached variables, marks changes
			void update(Instance& source);
			// location on previous round
			Location m_location;
			// facing location on previous round
			Location m_facinglocation;
			// action on previous round. @NOTE: might become invalid, only used for address comparison
			Action* m_action;
			// speed on previous round
			double m_speed;
			// time multiplier on previous round
			float m_timemultiplier;
			// say text on previous round
			std::string m_saytxt;
			// listeners for changes
			std::vector<InstanceChangeListener*> m_changelisteners;
			
			// ----- Fields related to generic activity -----
			// listeners for action related events
			std::vector<InstanceActionListener*> m_actionlisteners;
			// action information, allocated when actions are bind
			ActionInfo* m_actioninfo;
			// text to say + duration, allocated when something is said
			SayInfo* m_sayinfo;
			// time scaler for this instance
			TimeProvider* m_timeprovider;
		};
		InstanceActivity* m_activity;
		// bitmask stating current changes
		InstanceChangeInfo m_changeinfo;
		
		// object where instantiated from
		Object* m_object;
		// current location
		Location m_location;
		// current facing location. Just a pointer to save space e.g. on tiles
		Location* m_facinglocation;
		// instance visualization
		AbstractVisual* m_visual;
		
		Instance(const Instance&);
		Instance& operator=(const Instance&);
		// Finalize current action
		void finalizeAction();
		// Initialize action for use
		void initalizeAction(const std::string& action_name);
		// Moves instance. Returns true if finished
		bool process_movement();
		// Calculates movement based current location and speed
		void calcMovement();
		// rebinds time provider based on new location
		void bindTimeProvider();
		// called when instance has been changed. Causes instance to create InstanceActivity
		void initializeChanges();
	};

	inline InstanceChangeInfo Instance::getChangeInfo() {
		if (m_activity) {
			return m_changeinfo;
		}
		return ICHANGE_NO_CHANGES;
	}
} // FIFE

#endif