Mercurial > fife-parpg
view tools/animation_generator.py @ 469:5994e61cdebd
Added a widget to be displayed after the player completes the game.
Renamed the showHighScoreDialog function to saveScore.
Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 17:42:24 +0000 |
parents | 81641655bc38 |
children |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from util_scripts.path import path import os, sys DIRNAME = 'clients/rio_de_hola/objects/items/common/crates/empty_lid/open' DELAY = 130 NAMESPACE = 'http://www.fifengine.de/xml/rio_de_hola' ACTIONFRAME = -1 X_OFFSET = 0 Y_OFFSET = 0 _sep = os.path.sep p = path(DIRNAME) files = p.walkfiles('*.png') dir2anim = {} for f in files: curdir = _sep.join(str(f).split(_sep)[:-1]) if not dir2anim.has_key(curdir): dir2anim[curdir] = [] dir2anim[curdir].append(f) ANIM_HEADER = '<animation delay="%d" namespace="%s" id="%s" x_offset="%d" y_offset="%d">' ANIM_ACTION_HEADER = '<animation delay="%d" namespace="%s" id="%s" x_offset="%d" y_offset="%d" action="%d">' ANIM_LINE = '<frame source="%s" />' ANIM_FOOTER = '</animation>\n' for d in sorted(dir2anim.keys()): anim = [] animation_id = ':'.join(d.split(_sep)[-3:]) if ACTIONFRAME < 0: anim.append(ANIM_HEADER % (DELAY, NAMESPACE, animation_id, X_OFFSET, Y_OFFSET)) else: anim.append(ANIM_ACTION_HEADER % (DELAY, NAMESPACE, animation_id, X_OFFSET, Y_OFFSET, ACTIONFRAME)) for f in sorted(dir2anim[d]): filename = f.split(_sep)[-1] anim.append('\t' + ANIM_LINE % filename) anim.append(ANIM_FOOTER) outfile = _sep.join([d, 'animation.xml']) contents = '\n'.join(anim) print outfile print contents print '' open(outfile, 'w').write(contents) print "all done"