view tests/swig_tests/action_tests.py @ 469:5994e61cdebd

Added a widget to be displayed after the player completes the game. Renamed the showHighScoreDialog function to saveScore. Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 17:42:24 +0000
parents 81641655bc38
children
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from swig_test_utils import *
import pythonize
from serializers.xmlanimation import XMLAnimationLoader

class ActionTests(unittest.TestCase):
	def setUp(self):
		template = 'tests/data/wolf_walk/wolf_walk_%s.xml'
		dirnames = ['e', 'ne', 'n', 'nw', 'w', 'sw', 's', 'se']
		files = map(lambda dirname: template % dirname, dirnames)

		self.engine = getEngine()
		pool = self.engine.getAnimationPool()
		self.animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS())
		pool.addResourceLoader(self.animationloader)
		
		_map = self.engine.getModel().createMap("map001")
		
		self.grid = fife.SquareGrid(True)
		self.layer = _map.createLayer("Layer001", self.grid)
		
		self.target = fife.Location(self.layer)
	
		self.obj = fife.Object("object001", 'plaa')
		fife.ObjectVisual.create(self.obj)
#		self.pather = fife.LinearPather()
                self.pather = fife.RoutePather()
		self.obj.setPather(self.pather)
		self.action = self.obj.createAction('walk')
		fife.ActionVisual.create(self.action)
		addResource = self.engine.animationPool.addResourceFromFile
		for index, direction in enumerate(dirnames):
			degree = 45 * index
			self.action.get2dGfxVisual().addAnimation(degree, addResource(files[index]))

		self.ground = fife.Object("ground", 'plaa')
		imgid = self.engine.imagePool.addResourceFromFile('tests/data/earth_1.png')
		fife.ObjectVisual.create(self.ground)
		self.ground.get2dGfxVisual().addStaticImage(0, imgid)		
		self.ground.img = self.engine.getImagePool().getImage(imgid)
		for y in xrange(-2,3):
			for x in xrange(-2,3):
				inst = self.layer.createInstance(self.ground, fife.ModelCoordinate(x,y))
				fife.InstanceVisual.create(inst)
		self.inst = self.layer.createInstance(self.obj, fife.ModelCoordinate(-2,-2))
		fife.InstanceVisual.create(self.inst)
			
	def tearDown(self):
		self.engine.destroy()

	def _testWalkingAction(self):
		print 'test1'
		getAnimation = self.engine.animationPool.getAnimation
		print 'test2'
		self.inst.move('walk', self.target, 0.05)
		self.engine.initializePumping()
		backend = self.engine.renderBackend
		for i in xrange(360):
			self.inst.getLocation().getLayerCoordinates()
			self.target.getLayerCoordinates()
			if self.inst.getLocation().getLayerCoordinates() == self.target.getLayerCoordinates():
				break
			self.inst.update()
			action = self.inst.currentAction
			angle = 0 #self.inst.orientation
			animation = getAnimation( action.getAnimationIndexByAngle(angle) )
			timestamp = self.inst.actionRuntime % animation.duration
			image = animation.getFrameByTimestamp( timestamp )
			if image:
				image.render(fife.Rect(0,0,image.width,image.height),255)
			self.engine.pump()
		self.engine.finalizePumping()

	def testWalkAround(self):

		rb = self.engine.getRenderBackend()
		viewport = fife.Rect(0, 0, rb.getWidth(), rb.getHeight())
		
		cam = self.engine.getView().addCamera("foo", self.layer, viewport, fife.ExactModelCoordinate(0,0) )
		cam.setCellImageDimensions(self.ground.img.getWidth(), self.ground.img.getHeight())
		cam.setRotation(45)
		cam.setTilt(40)

		self.engine.getView().resetRenderers()
		self.engine.initializePumping()
		self.target.setLayerCoordinates(fife.ModelCoordinate(2,-2))	
		self.inst.move('walk', self.target, 0.9)
		targets = (
			(2,0), (2,-1), (2,-2), (1,-2),
			(0,-2), (-1,-2), (-2,-2), (-2,-1),
			(-2,0), (-2,1), (-2,2), (-1,2),
			(0,2), (1,2), (2,2), (2,1))
		for target in targets:
			l = self.inst.getLocation()
			l.setLayerCoordinates(fife.ModelCoordinate(0,0))
			self.inst.setLocation(l)
			self.target.setLayerCoordinates(fife.ModelCoordinate(*target))
			self.inst.move('walk', self.target, 0.9)
			for i in xrange(10):
				self.engine.pump()

		self.engine.finalizePumping()
		self.engine.getView().removeCamera(cam)

		

TEST_CLASSES = [ActionTests]

if __name__ == '__main__':
    unittest.main()