Mercurial > fife-parpg
view engine/swigwrappers/python/extensions.i.templ @ 469:5994e61cdebd
Added a widget to be displayed after the player completes the game.
Renamed the showHighScoreDialog function to saveScore.
Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 17:42:24 +0000 |
parents | 4a0efb7baf70 |
children | c0c3f64bfc2d |
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namespace FIFE { %extend PointType2D<int> { int getX() { return $self->x; } int getY() { return $self->y; } void setX(int _x) { $self->x = _x; } void setY(int _y) { $self->y = _y; } std::string __str__() { std::stringstream str; str << "Point" << *$self; return str.str(); } }; %extend PointType2D<double> { double getX() { return $self->x; } double getY() { return $self->y; } void setX(double _x) { $self->x = _x; } void setY(double _y) { $self->y = _y; } std::string __str__() { std::stringstream str; str << "DoublePoint" << *$self; return str.str(); } }; %extend PointType3D<int> { std::string __str__() { std::stringstream str; str << "Point3D" << *$self; return str.str(); } }; %extend PointType3D<double> { std::string __str__() { std::stringstream str; str << "DoublePoint3D" << *$self; return str.str(); } }; %extend Rect { int getX() { return $self->x; } int getY() { return $self->y; } void setX(int _x) { $self->x = _x; } void setY(int _y) { $self->y = _y; } int getW() { return $self->w; } int getH() { return $self->h; } void setW(int _w) { $self->w = _w; } void setH(int _h) { $self->h = _h; } std::string __str__() { std::stringstream str; str << "Rect" << *$self; return str.str(); } }; }