Mercurial > fife-parpg
view engine/core/video/sdl/sdlblendingfunctions.h @ 469:5994e61cdebd
Added a widget to be displayed after the player completes the game.
Renamed the showHighScoreDialog function to saveScore.
Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 17:42:24 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIDEO_RENDERBACKENDS_SDL_SDLBLENDINGFUNCTIONS_H #define FIFE_VIDEO_RENDERBACKENDS_SDL_SDLBLENDINGFUNCTIONS_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { /** Blends one row of n pixels from src with n pixels of dst. * * @param src Source. * @param dst Destiny. * @param alpha Level of alphablending. * @param n Number of pixels. */ void SDL_BlendRow_RGBA8_to_RGBA8( const unsigned char* src, unsigned char* dst, unsigned int alpha, int n ); /** Blends one row of n pixels from src with n pixels of dst. * * @param src Source. * @param dst Destiny. * @param alpha Level of alphablending. * @param n Number of pixels. */ void SDL_BlendRow_RGBA8_to_RGB8( const unsigned char* src, unsigned char* dst, unsigned int alpha, int n ); /** Blends one row of n pixels from src with n pixels of dst. * * @param src Source. * @param dst Destiny. * @param alpha Level of alphablending. * @param n Number of pixels. */ void SDL_BlendRow_RGBA8_to_RGB565( const unsigned char* src, unsigned char* dst, unsigned int alpha, int n ); /** Blends one row of n pixels from src with n pixels of dst. * * @param src Source. * @param dst Destiny. * @param alpha Level of alphablending. * @param n Number of pixels. */ void SDL_BlendRow_RGBA4_to_RGB565( const unsigned char* src, unsigned char* dst, unsigned int alpha, int n ); } #endif