Mercurial > fife-parpg
view engine/core/video/renderbackend.cpp @ 469:5994e61cdebd
Added a widget to be displayed after the player completes the game.
Renamed the showHighScoreDialog function to saveScore.
Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 17:42:24 +0000 |
parents | ad7969d9460b |
children | 356634098bd9 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "renderbackend.h" namespace FIFE { const unsigned int DEFAULT_CHUNKING_SIZE = 256; const unsigned int MAX_CHUNKING_SIZE = 262144; // pixels! RenderBackend::RenderBackend(const SDL_Color& colorkey): m_screen(NULL), m_isalphaoptimized(false), m_chunkingsize(DEFAULT_CHUNKING_SIZE), m_iscolorkeyenabled(false), m_colorkey(colorkey) { } RenderBackend::~RenderBackend() { } void RenderBackend::deinit() { delete m_screen; m_screen = NULL; SDL_QuitSubSystem(SDL_INIT_VIDEO); } void RenderBackend::captureScreen(const std::string& filename) { m_screen->saveImage(filename); } void RenderBackend::pushClipArea(const Rect& cliparea, bool clear) { assert(m_screen); m_screen->pushClipArea(cliparea, clear); } void RenderBackend::popClipArea() { assert(m_screen); m_screen->popClipArea(); } const Rect& RenderBackend::getClipArea() const { assert(m_screen); return m_screen->getClipArea(); } SDL_Surface* RenderBackend::getSurface() { assert(m_screen); return m_screen->getSurface(); } unsigned int RenderBackend::getWidth() const { assert(m_screen); return m_screen->getWidth(); } unsigned int RenderBackend::getHeight() const { assert(m_screen); return m_screen->getHeight(); } const Rect& RenderBackend::getArea() { assert(m_screen); SDL_Surface* s = m_screen->getSurface(); static Rect r(0, 0, s->w, s->h); return r; } void RenderBackend::getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) { assert(m_screen); m_screen->getPixelRGBA(x, y, r, g, b, a); } void RenderBackend::saveImage(const std::string& filename) { assert(m_screen); m_screen->saveImage(filename); } void RenderBackend::setAlphaOptimizerEnabled(bool enabled) { assert(m_screen); m_screen->setAlphaOptimizerEnabled(enabled); } bool RenderBackend::isAlphaOptimizerEnabled() { assert(m_screen); return m_screen->isAlphaOptimizerEnabled(); } void RenderBackend::setChunkingSize(unsigned int size) { if (size > MAX_CHUNKING_SIZE) { size = MAX_CHUNKING_SIZE; } m_chunkingsize = 1; while (m_chunkingsize < size) { m_chunkingsize <<= 1; } } unsigned int RenderBackend::getChunkingSize() { return m_chunkingsize; } void RenderBackend::setColorKeyEnabled(bool colorkeyenable) { m_iscolorkeyenabled = colorkeyenable; } bool RenderBackend::isColorKeyEnabled() const { return m_iscolorkeyenabled; } void RenderBackend::setColorKey(const SDL_Color& colorkey) { m_colorkey = colorkey; } const SDL_Color& RenderBackend::getColorKey() const { return m_colorkey; } }