Mercurial > fife-parpg
view engine/core/video/fonts/textrenderpool.h @ 469:5994e61cdebd
Added a widget to be displayed after the player completes the game.
Renamed the showHighScoreDialog function to saveScore.
Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 17:42:24 +0000 |
parents | 90005975cdbb |
children | 5d6b1820b953 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_FONTS_TEXTRENDERPOOL_H #define FIFE_FONTS_TEXTRENDERPOOL_H // Standard C++ library includes #include <list> #include <string> // Platform specific includes // 3rd party library includes #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/time/timer.h" struct SDL_Surface; namespace FIFE { class FontBase; class Image; /** Generic pool for rendered text * Caches a number of Images with text, as rendered by a Font. * Makes sure no more than a maximum number of strings is pooled at a time. * Automatically removes pooled strings not used for a minute. * Doesn't use resources (apart from a minimum) if not used after a while. * * @todo Should probably use a @c std::map instead of a @c std::list */ class TextRenderPool { public: /** Constructor * Constructs a pool with a maximum of poolSize entries */ TextRenderPool(size_t poolSize = 200); /** Destructor */ ~TextRenderPool(); /** Get a string image */ Image* getRenderedText( FontBase* fontbase, const std::string& text); /** Add a string image */ void addRenderedText( FontBase* fontbase, const std::string& text, Image* image); /** Remove entries not used since a minute * Is a timer callback. */ void removeOldEntries(); protected: typedef struct { std::string text; SDL_Color color; bool antialias; int glyph_spacing; int row_spacing; uint32_t timestamp; Image* image; } s_pool_entry; typedef std::list<s_pool_entry> type_pool; type_pool m_pool; size_t m_poolSize; size_t m_poolMaxSize; Timer m_collectTimer; }; } #endif