view engine/core/video/fonts/subimagefont.cpp @ 469:5994e61cdebd

Added a widget to be displayed after the player completes the game. Renamed the showHighScoreDialog function to saveScore. Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 17:42:24 +0000
parents ad7969d9460b
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <string>

// Platform specific includes
#include "util/base/fife_stdint.h"

// 3rd party library includes
#include <SDL.h>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
#include "util/log/logger.h"
#include "util/structures/rect.h"
#include "util/utf8/utf8.h"
#include "video/image.h"
#include "video/renderbackend.h"
#include "video/imagepool.h"

#include "subimagefont.h"

namespace FIFE {
	static Logger _log(LM_GUI);

	SubImageFont::SubImageFont(const std::string& filename, const std::string& glyphs, ImagePool& pool) 
		: ImageFontBase(), m_pool(pool) {

		FL_LOG(_log, LMsg("guichan_image_font, loading ") << filename << " glyphs " << glyphs);

		int image_id = m_pool.addResourceFromFile(filename);
		Image& img = dynamic_cast<Image&>(m_pool.get(image_id));
		SDL_Surface* surface = img.getSurface();
		m_colorkey = RenderBackend::instance()->getColorKey();

		if( !surface ) {
			throw CannotOpenFile(filename);
		}

		// Make sure we get 32bit RGB
		// and copy the Pixelbuffers surface
		SDL_Surface *tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
			surface->w,surface->h,32,
			RMASK, GMASK, BMASK ,NULLMASK);

		SDL_BlitSurface(surface,0,tmp,0);
		surface = tmp;

		// Prepare the data for extracting the glyphs.
		uint32_t *pixels = reinterpret_cast<uint32_t*>(surface->pixels);

		int x, w;
		x = 0; w=0;

		SDL_Rect src;

		src.h = surface->h;
		src.y = 0;
		
		uint32_t separator = pixels[0];
		uint32_t colorkey = SDL_MapRGB(surface->format, m_colorkey.r, m_colorkey.g, m_colorkey.b);

		// if colorkey feature is not enabled then manually find the color key in the font
		if (!RenderBackend::instance()->isColorKeyEnabled()) {	
			while(x < surface->w && pixels[x] == separator) {
				++x;
			}
			
			colorkey = pixels[x];
		}
		
		// Disable alpha blending, so that we use color keying
		SDL_SetAlpha(surface,0,255);
		SDL_SetColorKey(surface,SDL_SRCCOLORKEY,colorkey);

		FL_DBG(_log, LMsg("image_font")
			<< " glyph separator is " 
			<< pprint(reinterpret_cast<void*>(separator))
			<< " transparent color is " 
			<< pprint(reinterpret_cast<void*>(colorkey)));

		// Finally extract all glyphs
		std::string::const_iterator text_it = glyphs.begin();
		while(text_it != glyphs.end()) {
			w=0;
			while(x < surface->w && pixels[x] == separator)
				++x;
			if( x == surface->w )
				break;

			while(x + w < surface->w && pixels[x + w] != separator)
				++w;

			src.x = x;
			src.w = w;

			tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
					w,surface->h,32,
					RMASK, GMASK, BMASK ,NULLMASK);

			SDL_FillRect(tmp,0,colorkey);
			SDL_BlitSurface(surface,&src,tmp,0);

			// Disable alpha blending, so that we use colorkeying
			SDL_SetAlpha(tmp,0,255);
			SDL_SetColorKey(tmp,SDL_SRCCOLORKEY,colorkey);


			uint32_t codepoint = utf8::next(text_it, glyphs.end());
			m_glyphs[ codepoint ].surface = tmp;

			x += w;
		}

		// Set placeholder glyph
		// This should actually work ith utf8.
		if( m_glyphs.find('?') != m_glyphs.end() ) {
			m_placeholder = m_glyphs['?'];
		} else {
			m_placeholder.surface = 0;
		}

		mHeight = surface->h;
		SDL_FreeSurface(surface);
	}


}