Mercurial > fife-parpg
view engine/core/video/fonts/imagefontbase.h @ 469:5994e61cdebd
Added a widget to be displayed after the player completes the game.
Renamed the showHighScoreDialog function to saveScore.
Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 14 Apr 2010 17:42:24 +0000 |
parents | 756b895e1dab |
children | 47b49b9b0c0a |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2009 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_FONTS_IMAGEFONTBASE_H #define FIFE_FONTS_IMAGEFONTBASE_H // Standard C++ library includes #include <map> #include <string> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/structures/point.h" #include "fontbase.h" namespace FIFE { /** ImageFont base class * * Just set the glyphs/placeholder in any derived class and the rendering * is handled by this class. Also frees all glyph surfaces on destruction. */ class ImageFontBase: public FontBase { public: /** * Constructor. */ ImageFontBase(); /** * Destructor. */ virtual ~ImageFontBase(); /** Get the width in pixels a given text would occupy * @param text The text that should be measured. */ virtual int getWidth(const std::string& text) const; /** Get the height in pixels a text line would occupy */ virtual int getHeight() const; virtual SDL_Surface *renderString(const std::string& text); virtual void setColor(Uint8 r, Uint8 g, Uint8 b); protected: // A glyph (visible character) typedef struct { // The offset of the glyph relative to the top-left corner. Point offset; // The glyphs image // should be with SDL_SRCALPHA off, so that it's just copied over. SDL_Surface* surface; } s_glyph; typedef std::map<int,s_glyph> type_glyphs; type_glyphs m_glyphs; // The glyph used, when the real glyph is not found // Should default to '?' s_glyph m_placeholder; int mHeight; int mGlyphSpacing; int mRowSpacing; std::string mFilename; bool mAntiAlias; }; } #endif // end GCN_SDLTRUETYPEFONT_HPP