view engine/core/video/fonts/imagefontbase.cpp @ 469:5994e61cdebd

Added a widget to be displayed after the player completes the game. Renamed the showHighScoreDialog function to saveScore. Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 17:42:24 +0000
parents 756b895e1dab
children 47b49b9b0c0a
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <algorithm>

// 3rd party library includes
#include <boost/filesystem/convenience.hpp>
#include <boost/scoped_array.hpp>
#include <SDL.h>
#include <SDL_image.h>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
#include "util/structures/rect.h"
#include "util/utf8/utf8.h"
#include "video/image.h"
#include "video/renderbackend.h"

#include "imagefontbase.h"

namespace FIFE {

	ImageFontBase::ImageFontBase() : FontBase() {
	}

	ImageFontBase::~ImageFontBase() {
		type_glyphs::iterator i = m_glyphs.begin();
		for(; i != m_glyphs.end(); ++i) {
			SDL_FreeSurface(i->second.surface);
		}
		
	}

	int ImageFontBase::getWidth(const std::string& text) const {
		int w = 0;
		std::string::const_iterator text_it = text.begin();
		while(text_it != text.end()) {
			uint32_t codepoint = utf8::next(text_it,text.end());
			type_glyphs::const_iterator it = m_glyphs.find( codepoint );

			if( it != m_glyphs.end() ) {
				w += it->second.surface->w + getGlyphSpacing();
				continue;
			}

			if( m_placeholder.surface ) {
				w += m_placeholder.surface->w + getGlyphSpacing();
			}
		}
		return w;
	}

	int ImageFontBase::getHeight() const {
		return mHeight;
	}

	SDL_Surface *ImageFontBase::renderString(const std::string& text) {
		SDL_Surface *surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
			getWidth(text),getHeight(),32,
			RMASK, GMASK, BMASK ,AMASK);

		SDL_FillRect(surface,0,0x00000000);

		SDL_Rect dst;
		dst.x = dst.y = 0;
		s_glyph *glyph = 0;

		std::string::const_iterator text_it = text.begin();
		while(text_it != text.end()) {
			uint32_t codepoint = utf8::next(text_it,text.end());
			type_glyphs::iterator it = m_glyphs.find( codepoint );

			if( it == m_glyphs.end() ) {
				if( !m_placeholder.surface ) {
					continue;
				}
				glyph = &m_placeholder;
			} else {
				glyph = &(it->second);
			}
			dst.y  = glyph->offset.y;
			dst.x += glyph->offset.x;

			SDL_BlitSurface(glyph->surface,0,surface,&dst);
			dst.x += glyph->surface->w + getGlyphSpacing();
		}

		return surface;
	}

	void ImageFontBase::setColor(Uint8 r, Uint8 g, Uint8 b) {
	}
}