Mercurial > fife-parpg
view engine/core/video/fonts/fontbase.h @ 469:5994e61cdebd
Added a widget to be displayed after the player completes the game.
Renamed the showHighScoreDialog function to saveScore.
Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 17:42:24 +0000 |
parents | 7887f3854862 |
children | 5d6b1820b953 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_FONTS_FONTBASE_H #define FIFE_FONTS_FONTBASE_H // Standard C++ library includes #include <string> // Platform specific includes #include "util/base/fife_stdint.h" // 3rd party library includes #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "textrenderpool.h" #include "abstractfont.h" struct SDL_Surface; namespace FIFE { /** Abstract Font Base Class * Uses a pool for rendered strings. * @see TextRenderPool */ class FontBase: public AbstractFont { public: FontBase(); virtual ~FontBase() {} void setRowSpacing (int spacing); int getRowSpacing() const; void setGlyphSpacing(int spacing); int getGlyphSpacing() const; void setAntiAlias(bool antiAlias); bool isAntiAlias(); virtual int getStringIndexAt(const std::string &text, int x) const; Image* getAsImage(const std::string& text); Image* getAsImageMultiline(const std::string& text); std::string splitTextToWidth (const std::string& text, int render_width); SDL_Color getColor() const; virtual SDL_Surface* renderString(const std::string& text) = 0; protected: TextRenderPool m_pool; SDL_Color mColor; int mGlyphSpacing; int mRowSpacing; std::string mFilename; bool m_antiAlias; }; } #endif