Mercurial > fife-parpg
view demos/shooter/scripts/ships/enemies.py @ 469:5994e61cdebd
Added a widget to be displayed after the player completes the game.
Renamed the showHighScoreDialog function to saveScore.
Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 17:42:24 +0000 |
parents | 4d0aa75a82f1 |
children | 3b04e921c93d |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from scripts.ships.shipbase import * from scripts.common.helpers import Rect from scripts.weapons import * class EnemyActionListener(ShipActionListener): def __init__(self, ship): super(EnemyActionListener, self).__init__(ship) def onInstanceActionFinished(self, instance, action): if action.getId() == 'explode': self._ship.removeFromScene() class BossActionListener(ShipActionListener): def __init__(self, ship): super(BossActionListener, self).__init__(ship) def onInstanceActionFinished(self, instance, action): if action.getId() == 'explode': self._ship.removeFromScene() self._ship.endLevel() class Saucer1(Ship): def __init__(self, scene, name, instance, findInstance=True): super(Saucer1, self).__init__(scene, name, findInstance) self._instance = instance self._dir = 0 self._time = 500 self.width = 0.2 self.height = 0.075 self.velocity.x = -0.5 self.weapon = Cannon(self._scene, self, 1000) self.weapon.projectilevelocity = 0.4 self._actionlistener = EnemyActionListener(self) self.hitpoints = 1 self.scorevalue = 50 def update(self): if self._dir == 1: self.applyThrust(fife.DoublePoint(0,-0.5)) elif self._dir == 0: self.applyThrust(fife.DoublePoint(0,0.5)) if self._time >= 1000: if self._dir == 1: self._dir = 0 elif self._dir == 0: self._dir = 1 self._time = 0 self._time += self._scene.timedelta super(Saucer1, self).update() class Saucer2(Ship): def __init__(self, scene, name, instance, findInstance=True): super(Saucer2, self).__init__(scene, name, findInstance) self._instance = instance self._dir = 0 self._time = 1000 self.width = 0.2 self.height = 0.2 self.velocity.x = -0.1 self.weapon = Cannon(self._scene, self, 2000) self.weapon.projectilevelocity = 0.4 self._actionlistener = EnemyActionListener(self) self.hitpoints = 2 self.scorevalue = 100 def update(self): if self._dir == 1: self.applyThrust(fife.DoublePoint(0,-0.25)) elif self._dir == 0: self.applyThrust(fife.DoublePoint(0,0.25)) if self._time >= 2000: if self._dir == 1: self._dir = 0 elif self._dir == 0: self._dir = 1 self._time = 0 self._time += self._scene.timedelta super(Saucer2, self).update() class DiagSaucer(Ship): def __init__(self, scene, name, direction, instance, findInstance=True): super(DiagSaucer, self).__init__(scene, name, findInstance) self._instance = instance self.width = 0.2 self.height = 0.075 if direction == 0: self._ythrust = 0.25 else: self._ythrust = -0.25 self.weapon = Cannon(self._scene, self, 2000) self.weapon.projectilevelocity = 0.4 self._actionlistener = EnemyActionListener(self) self.hitpoints = 1 self.scorevalue = 50 def update(self): self.applyThrust(fife.DoublePoint(-0.25,self._ythrust)) super(DiagSaucer, self).update() class Streaker(Ship): def __init__(self, scene, name, instance, findInstance=True): super(Streaker, self).__init__(scene, name, findInstance) self._instance = instance self.width = 0.2 self.height = 0.2 self._maxvelocity = 2.0 self.weapon = Cannon(self._scene, self, 2000) self.weapon.projectilevelocity = 1.0 self._actionlistener = EnemyActionListener(self) self.hitpoints = 2 self.scorevalue = 150 def update(self): self.applyThrust(fife.DoublePoint(-0.40,0)) super(Streaker, self).update() class Boss(Ship): def __init__(self, scene, name, instance, findInstance=True): super(Boss, self).__init__(scene, name, findInstance) self._instance = instance self.width = 0.2 self.height = 0.2 self._maxvelocity = 2.0 self.weapon = Cannon(self._scene, self, 1000) self.weapon.projectilevelocity = 0.5 self._actionlistener = BossActionListener(self) self.hitpoints = 20 self.scorevalue = 1000 def endLevel(self): self._scene.endLevel() def update(self): super(Boss, self).update()