view demos/shooter/scripts/gui/guis.py @ 469:5994e61cdebd

Added a widget to be displayed after the player completes the game. Renamed the showHighScoreDialog function to saveScore. Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 17:42:24 +0000
parents 4e58dab2fcdc
children 7a79dc2a0592
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
from fife.extensions import pychan
from fife.extensions.pychan import widgets

from xml.sax.saxutils import XMLGenerator
from xml.sax.xmlreader import AttributesNSImpl

class MainMenu(object):
	def __init__(self, world):
		self._world = world
		self._widget = pychan.loadXML('gui/mainmenu.xml')

		self._continue = self._widget.findChild(name="continue")
		self._newgame = self._widget.findChild(name="new_game")
		self._credits = self._widget.findChild(name="credits")
		self._highscores = self._widget.findChild(name="high_scores")
		self._quit = self._widget.findChild(name="quit")
		
		self._widget.position = (0,0)

		eventMap = {
			'continue': self._world.continueGame,
			'new_game': self._world.newGame,
			'credits': self._world.showCredits,
			'high_scores': self._world.showHighScores,
			'quit': self._world.quit,
		}

		self._widget.mapEvents(eventMap)		
		
		self._continueMinWidth = self._continue.min_width
		self._continueMinHeight = self._continue.min_height
		self._continueMaxWidth = self._continue.max_width
		self._continueMaxHeight = self._continue.max_height	

		
	def show(self, cont=False):
		if cont:
			self._continue.min_width = self._continueMinWidth
			self._continue.min_height = self._continueMinHeight
			self._continue.max_width = self._continueMaxWidth
			self._continue.max_height = self._continueMaxHeight
			
		else:
			self._continue.min_width = 0
			self._continue.min_height = 0
			self._continue.max_width = 0
			self._continue.max_height = 0

		self._continue.adaptLayout()
		self._widget.show()
		
	def hide(self):
		self._widget.hide()
		
	def isVisible(self):
		return self._widget.isVisible()
		
	
class HeadsUpDisplay(object):
	def __init__(self, world):
		self._world = world
		self._widget = pychan.loadXML('gui/hud.xml')
		
		self._fpstext = self._widget.findChild(name="fps")
		self._velocitytext = self._widget.findChild(name="velocity")
		self._positiontext = self._widget.findChild(name="position")
		self._scoretext = self._widget.findChild(name="score")
		self._livestext = self._widget.findChild(name="lives")	
		self._widget.position = (0,0)
		
	def show(self):
		self._widget.show()
		
	def hide(self):
		self._widget.hide()
		
	def setFPSText(self, text):
		self._fpstext.text = text
		
	def setPositionText(self, text):
		self._positiontext.text = text
		
	def setVelocityText(self, text):
		self._velocitytext.text = text
		
	def setScoreText(self, text):
		self._scoretext.text = text
		
	def setLivesText(self, text):
		self._livestext.text = text
		
class GameOverDisplay(object):
	def __init__(self):
		self._widget = pychan.loadXML('gui/gameover.xml')
		
	def show(self):
		self._widget.show()
		
	def hide(self):
		self._widget.hide()
		
class WinnerDisplay(object):
	def __init__(self):
		self._widget = pychan.loadXML('gui/winner.xml')
		
	def show(self):
		self._widget.show()
		
	def hide(self):
		self._widget.hide()
		
class HighScore(object):
	def __init__(self, name, score):
		self._name = name
		self._score = int(score)

class HighScores(object):
	def __init__(self, world):
		self._world = world
		self.load()
		
	def load(self):
		self._widget = pychan.loadXML('gui/highscores.xml')
		self._scores = list()
		
		for i in range(1,11):
			place = self._widget.findChild(name=str(i))
			name = self._widget.findChild(name="%iname" % i)
			score = self._widget.findChild(name="%iscore" % i)
			highscore = HighScore(name.text, int(score.text))
			self._scores.append(highscore)
		
		eventMap = {
			'close': self.hide,
		}

		self._widget.mapEvents(eventMap)
		
	def isHighScore(self, score):
		for highscore in self._scores:
			if score > highscore._score:
				return True
				
		return False
		
	def addHighScore(self, score):
		if not self.isHighScore(score._score):
			return
		
		i = 0
		element = 0
		for highscore in self._scores:
			if score._score > highscore._score:
				element = i
				print element
				break
			i += 1
				
		self._scores.insert(element, score)
		#remove last element
		self._scores.pop()
		
		self.saveHighScores()
		self.load()

	def startElement(self, name, attrs):
		self._file.write(self._indent_level)
		self._xmlout.startElementNS((None, name), name, attrs)
		self._file.write('\n')
		self._indent_level = self._indent_level + '\t'

	def endElement(self, name):
		self._indent_level = self._indent_level[0:(len(self._indent_level) - 1)]
		self._file.write(self._indent_level)
		self._xmlout.endElementNS((None, name), name)
		self._file.write('\n')
		
	def saveHighScores(self):
		self._file = open('gui/highscores.xml', 'w')
		self._xmlout = XMLGenerator(self._file, 'ascii')
		self._xmlout.startDocument()

		self._indent_level = ''

		#<Container name="HighScores" position="0,0" size="1024,768" border_size="0" base_color="0,0,0" opaque="0">
	
		attr_values = {
			(None, 'name'): 'HighScores',
			(None, 'position'): '0,0',
			(None, 'size'): '1024,768',
			(None, 'border_size'): '0',
			(None, 'base_color'): '0,0,0',
			(None, 'opaque'): '0',
		}
		attr_names = {
			(None, 'name'): 'name',
			(None, 'position'): 'position',
			(None, 'size'): 'size',
			(None, 'border_size'): 'border_size',
			(None, 'base_color'): 'base_color',
			(None, 'opaque'): 'opaque',
		}
		
		container_attrs = AttributesNSImpl(attr_values, attr_names)
		self.startElement('Container', container_attrs)

		#<VBox opaque='1' base_color="188, 0, 0" position="412,200" name="high_score">
		
		attr_values = {
			(None, 'opaque'): '1',
			(None, 'base_color'): '188,0,0',
			(None, 'position'): '412,200',
			(None, 'name'): 'high_score',
		}
		
		attr_names = {
			(None, 'opaque'): 'opaque',
			(None, 'base_color'): 'base_color',
			(None, 'position'): 'position',
			(None, 'name'): 'name',
		}
		
		vbox_attrs = AttributesNSImpl(attr_values, attr_names)
		self.startElement('VBox', vbox_attrs)
		
		#<Label name="high_scores" text="High Scores" min_size="100,0" border_size="0"/>
		
		self.startElement('HBox', AttributesNSImpl({}, {}))
		attr_values = {
			(None, 'name'): 'high_scores',
			(None, 'text'): 'High Scores',
			(None, 'min_size'): '100,0',
			(None, 'border_size'): '0',
		}
		
		attr_names = {
			(None, 'name'): 'name',
			(None, 'text'): 'text',
			(None, 'min_size'): 'min_size',
			(None, 'border_size'): 'border_size',
		}
		self.startElement('Label', AttributesNSImpl(attr_values, attr_names))
		self.endElement('Label')
		
		self.endElement('HBox')
		
		i = 1
		for score in self._scores:
			self.startElement('HBox', AttributesNSImpl({}, {}))
			
			plc_attr_values = {
				(None, 'name'): str(i),
				(None, 'text'): str(i),
				(None, 'min_size'): '20,0',
				(None, 'border_size'): '5',
			}
			
			plc_attr_names = {
				(None, 'name'): 'name',
				(None, 'text'): 'text',
				(None, 'min_size'): 'min_size',
				(None, 'border_size'): 'border_size',
			}
			
			name_attr_values = {
				(None, 'name'): str(i) + 'name',
				(None, 'text'): score._name,
				(None, 'min_size'): '50,0',
				(None, 'border_size'): '5',
			}
						
			name_attr_names = {
				(None, 'name'): 'name',
				(None, 'text'): 'text',
				(None, 'min_size'): 'min_size',
				(None, 'border_size'): 'border_size',
			}
			
			score_attr_values = {
				(None, 'name'): str(i) + 'score',
				(None, 'text'): str(score._score),
				(None, 'min_size'): '150,0',
				(None, 'border_size'): '5',
			}
			
			score_attr_names = {
				(None, 'name'): 'name',
				(None, 'text'): 'text',
				(None, 'min_size'): 'min_size',
				(None, 'border_size'): 'border_size',
			}
			
			self.startElement('Label', AttributesNSImpl(plc_attr_values, plc_attr_names))
			self.endElement('Label')
			self.startElement('Label', AttributesNSImpl(name_attr_values, name_attr_names))
			self.endElement('Label')
			self.startElement('Label', AttributesNSImpl(score_attr_values, score_attr_names))
			self.endElement('Label')
			
			
			self.endElement('HBox')
			i += 1

	
		#<Button name="close" text="Close" min_size="100,0" border_size="0"/>
	
		attr_values = {
			(None, 'name'): 'close',
			(None, 'text'): 'Close',
			(None, 'min_size'): '100,0',
			(None, 'border_size'): '0',
		}
		
		attr_names = {
			(None, 'name'): 'name',
			(None, 'text'): 'text',
			(None, 'min_size'): 'min_size',
			(None, 'border_size'): 'border_size',
		}
		
		self.startElement('Button', AttributesNSImpl(attr_values, attr_names))
		self.endElement('Button')
	
		self.endElement('VBox')
		self.endElement('Container')	
		
		self._xmlout.endDocument()
		self._file.close()
		
	def show(self):
		self._widget.show()
		
	def hide(self):
		self.saveHighScores()
		self._widget.hide()

	def isVisible(self):
		return self._widget.isVisible()