Mercurial > fife-parpg
view demos/shooter/run.py @ 469:5994e61cdebd
Added a widget to be displayed after the player completes the game.
Renamed the showHighScoreDialog function to saveScore.
Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 17:42:24 +0000 |
parents | 4e58dab2fcdc |
children | 3164715a0621 |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil fife_path = os.path.join('..','..','engine','python') if os.path.isdir(fife_path) and fife_path not in sys.path: sys.path.insert(0,fife_path) from fife import fife print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__) from fife.extensions import * from scripts import world from scripts.common import eventlistenerbase from fife.extensions.basicapplication import ApplicationBase from fife.extensions import pychan from fife.extensions.pychan import widgets class ApplicationListener(eventlistenerbase.EventListenerBase): def __init__(self, engine, world): super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True) self.engine = engine self.world = world engine.getEventManager().setNonConsumableKeys([ fife.Key.ESCAPE,]) self.quit = False def keyPressed(self, evt): keyval = evt.getKey().getValue() keystr = evt.getKey().getAsString().lower() consumed = False if keyval == fife.Key.ESCAPE: #self.quit = True self.world.showMainMenu() evt.consume() def onCommand(self, command): self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME) if self.quit: command.consume() class Shooter(ApplicationBase): def __init__(self): super(Shooter,self).__init__() pychan.init(self.engine, debug=False) pychan.setupModalExecution(self.mainLoop,self.breakFromMainLoop) self.world = world.World(self, self.engine) self.listener = ApplicationListener(self.engine, self.world) def requestQuit(self): cmd = fife.Command() cmd.setSource(None) cmd.setCommandType(fife.CMD_QUIT_GAME) self.engine.getEventManager().dispatchCommand(cmd) def loadSettings(self): """ Load the settings from a python file and load them into the engine. Called in the ApplicationBase constructor. """ engineSetting = self.engine.getSettings() engineSetting.setDefaultFontGlyphs(" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"") engineSetting.setDefaultFontPath("fonts/FreeSans.ttf") engineSetting.setDefaultFontSize(16) engineSetting.setBitsPerPixel(16) engineSetting.setScreenWidth(1024) engineSetting.setScreenHeight(768) engineSetting.setRenderBackend("OpenGL") engineSetting.setFullScreen(0) try: engineSetting.setWindowTitle("FIFE - Shooter") except: pass try: engineSetting.setImageChunkingSize(256) except: pass def initLogging(self): """ Initialize the LogManager. """ #LogModules = list() #LogModules.append("controller") LogModules = ["controller",] self.log = fifelog.LogManager(self.engine, 1, 0) if LogModules: self.log.setVisibleModules(*LogModules) def createListener(self): pass # already created in constructor def _pump(self): if self.listener.quit: self.breakRequested = True else: self.world.pump() def main(): app = Shooter() app.run() if __name__ == '__main__': main()