view demos/shooter/run.py @ 469:5994e61cdebd

Added a widget to be displayed after the player completes the game. Renamed the showHighScoreDialog function to saveScore. Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 17:42:24 +0000
parents 4e58dab2fcdc
children 3164715a0621
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#!/usr/bin/env python

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################
# This is the rio de hola client for FIFE.

import sys, os, re, math, random, shutil

fife_path = os.path.join('..','..','engine','python')
if os.path.isdir(fife_path) and fife_path not in sys.path:
	sys.path.insert(0,fife_path)

from fife import fife
print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__)

from fife.extensions import *
from scripts import world
from scripts.common import eventlistenerbase
from fife.extensions.basicapplication import ApplicationBase
from fife.extensions import pychan
from fife.extensions.pychan import widgets

class ApplicationListener(eventlistenerbase.EventListenerBase):
	def __init__(self, engine, world):
		super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True)
		self.engine = engine
		self.world = world
		engine.getEventManager().setNonConsumableKeys([
			fife.Key.ESCAPE,])

		self.quit = False
		
	def keyPressed(self, evt):
		keyval = evt.getKey().getValue()
		keystr = evt.getKey().getAsString().lower()
		consumed = False
		if keyval == fife.Key.ESCAPE:
			#self.quit = True
			self.world.showMainMenu()
			evt.consume()

	def onCommand(self, command):
		self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
		if self.quit:
			command.consume()

class Shooter(ApplicationBase):
	def __init__(self):
		super(Shooter,self).__init__()
		pychan.init(self.engine, debug=False)
		pychan.setupModalExecution(self.mainLoop,self.breakFromMainLoop)
		
		self.world = world.World(self, self.engine)
		self.listener = ApplicationListener(self.engine, self.world)

	def requestQuit(self):
		cmd = fife.Command()
		cmd.setSource(None)
		cmd.setCommandType(fife.CMD_QUIT_GAME)
		self.engine.getEventManager().dispatchCommand(cmd)
		
	def loadSettings(self):
		"""
		Load the settings from a python file and load them into the engine.
		Called in the ApplicationBase constructor.
		"""

		engineSetting = self.engine.getSettings()
		engineSetting.setDefaultFontGlyphs(" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"")
		engineSetting.setDefaultFontPath("fonts/FreeSans.ttf")
		engineSetting.setDefaultFontSize(16)
		engineSetting.setBitsPerPixel(16)
		engineSetting.setScreenWidth(1024)
		engineSetting.setScreenHeight(768)
		engineSetting.setRenderBackend("OpenGL")
		engineSetting.setFullScreen(0)

		try:
			engineSetting.setWindowTitle("FIFE - Shooter")
		except:
			pass			
		try:
			engineSetting.setImageChunkingSize(256)
		except:
			pass

	def initLogging(self):
		"""
		Initialize the LogManager.
		"""
		#LogModules = list()
		#LogModules.append("controller")
		LogModules = ["controller",]
		self.log = fifelog.LogManager(self.engine, 1, 0)
		if LogModules:
			self.log.setVisibleModules(*LogModules)

	def createListener(self):
		pass # already created in constructor

	def _pump(self):
		if self.listener.quit:
			self.breakRequested = True
		else:
			self.world.pump()

def main():
	app = Shooter()
	app.run()


if __name__ == '__main__':
	main()