view demos/rio_de_hola/scripts/agents/girl.py @ 469:5994e61cdebd

Added a widget to be displayed after the player completes the game. Renamed the showHighScoreDialog function to saveScore. Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 17:42:24 +0000
parents 70697641fca3
children 987307d12235
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from agent import Agent
from fife import fife
from settings import Setting

TDS = Setting()

_STATE_NONE, _STATE_IDLE, _STATE_RUN, _STATE_FOLLOW = 0, 1, 2, 3

GIRL_SPEED = 3 * float(TDS.readSetting("TestAgentSpeed"))
class Girl(Agent):
	def __init__(self, model, agentName, layer, uniqInMap=True):
		super(Girl, self).__init__(model, agentName, layer, uniqInMap)
		self.state = _STATE_NONE
		self.waypoints = ((67, 80), (75, 44))
		self.waypoint_counter = 0
		self.hero = self.layer.getInstance('PC')

	def onInstanceActionFinished(self, instance, action):
		if self.state in (_STATE_RUN, _STATE_FOLLOW):
			self.idle()
		else:
			if self.waypoint_counter % 3:
				self.waypoint_counter += 1
				self.follow_hero()
			else:
				self.run(self.getNextWaypoint())

	def getNextWaypoint(self):
		self.waypoint_counter += 1
		l = fife.Location(self.layer)
		l.setLayerCoordinates(fife.ModelCoordinate(*self.waypoints[self.waypoint_counter % len(self.waypoints)]))
		return l

	def start(self):
		self.follow_hero()

	def idle(self):
		self.state = _STATE_IDLE
		self.agent.act('stand', self.agent.getFacingLocation(), False)

	def follow_hero(self):
		self.state = _STATE_FOLLOW
		self.agent.follow('run', self.hero, GIRL_SPEED)

	def run(self, location):
		self.state = _STATE_RUN
		self.agent.move('run', location, GIRL_SPEED)