Mercurial > fife-parpg
view clients/editor/scripts/gui/filemanager.py @ 367:598547404022
* Initial support for closing maps:
* Lots of cleanup functions has been added
* TODO: Cameras are only removed when all maps are closed
* TODO: Screen leaves traces when the last map is closed
* Replaced pre/postMapRemove events with pre/postMapClosed
* Fixed a bug in the Toolbar where it didn't properly handle removal of actions from an actiongroup
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 29 Oct 2009 22:11:48 +0000 |
parents | 6da97ffede18 |
children | 1115f7cae9a3 |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### import os, math, fife, pychan, filebrowser, traceback, sys import loaders, savers import action import scripts.editor import pychan.widgets as widgets from pychan.tools import callbackWithArguments as cbwa from scripts.gui.error import ErrorDialog from action import Action, ActionGroup from input import InputDialog from selection import SelectionDialog, ClickSelectionDialog from scripts.events import events from scripts.gui.cameradialog import CameraDialog from scripts.gui.layerdialog import LayerDialog class FileManager(object): def __init__(self): self.editor = scripts.editor.getEditor() self.engine = self.editor.getEngine() self._map = None self._layer = None self._mapdlg = None self._layerdlg = None self._cameradlg = None self._filebrowser = None self._importbrowser = None self._savebrowser = None newAction = Action(u"New map", "gui/icons/new_map.png") loadAction = Action(u"Open", "gui/icons/load_map.png") closeAction = Action(u"Close", "gui/icons/close_map.png") saveAction = Action(u"Save", "gui/icons/save_map.png") saveAsAction = Action(u"Save as", "gui/icons/save_mapas.png") saveAllAction = Action(u"Save all", "gui/icons/save_allmaps.png") importFileAction = Action(u"Import file", "gui/icons/import_file.png") importDirAction = Action(u"Import directory", "gui/icons/import_dir.png") newAction.helptext = u"Create new map" loadAction.helptext = u"Open existing map" closeAction.helptext = u"Close map" saveAction.helptext = u"Save map" saveAsAction.helptext = u"Save map as" saveAllAction.helptext = u"Save all opened maps" importFileAction.helptext = u"Imports an object file" importDirAction.helptext = u"Recursively imports all objects from a directory" action.activated.connect(self.showMapWizard, sender=newAction) action.activated.connect(self.showLoadDialog, sender=loadAction) action.activated.connect(self.closeCurrentMap, sender=closeAction) action.activated.connect(self.save, sender=saveAction) action.activated.connect(self.saveAs, sender=saveAsAction) action.activated.connect(self.editor.saveAll, sender=saveAllAction) self._importFileCallback = cbwa(self.showImportDialog, self.importFile, False) self._importDirCallback = cbwa(self.showImportDialog, self.importDir, True) action.activated.connect(self._importFileCallback, sender=importFileAction) action.activated.connect(self._importDirCallback, sender=importDirAction) eventlistener = self.editor.getEventListener() eventlistener.getKeySequenceSignal(fife.Key.N, ["ctrl"]).connect(self.showMapWizard) eventlistener.getKeySequenceSignal(fife.Key.O, ["ctrl"]).connect(self.showLoadDialog) eventlistener.getKeySequenceSignal(fife.Key.W, ["ctrl"]).connect(self.closeCurrentMap) eventlistener.getKeySequenceSignal(fife.Key.S, ["ctrl"]).connect(self.save) eventlistener.getKeySequenceSignal(fife.Key.S, ["ctrl", "shift"]).connect(self.editor.saveAll) fileGroup = ActionGroup() fileGroup.addAction(newAction) fileGroup.addAction(loadAction) fileGroup.addSeparator() fileGroup.addAction(closeAction) fileGroup.addSeparator() fileGroup.addAction(saveAction) fileGroup.addAction(saveAsAction) fileGroup.addAction(saveAllAction) fileGroup.addSeparator() fileGroup.addAction(importFileAction) fileGroup.addAction(importDirAction) self.editor.getToolBar().insertAction(fileGroup, 0) self.editor.getToolBar().insertSeparator(None, 1) self.editor._file_menu.insertAction(fileGroup, 0) self.editor._file_menu.insertSeparator(None, 1) def closeCurrentMap(self): mapview = self.editor.getActiveMapView() if mapview is None: print "No map to close" return mapview.close() def showLoadDialog(self): if self._filebrowser is None: self._filebrowser = filebrowser.FileBrowser(self.engine, self.loadFile, extensions = loaders.fileExtensions) self._filebrowser.showBrowser() def showSaveDialog(self): if self._savebrowser is None: self._savebrowser = filebrowser.FileBrowser(self.engine, self.saveFile, savefile=True, extensions = loaders.fileExtensions) self._savebrowser.showBrowser() def showImportDialog(self, callback, selectdir): if self._importbrowser is None: self._importbrowser = filebrowser.FileBrowser(self.engine, callback, extensions = loaders.fileExtensions) self._importbrowser.fileSelected = callback self._importbrowser.selectdir = selectdir self._importbrowser.showBrowser() def saveFile(self, path, filename): mapview = self.editor.getActiveMapView() if mapview is None: print "No map is open" return fname = '/'.join([path, filename]) mapview.saveAs(fname) def saveAs(self): mapview = self.editor.getActiveMapView() if mapview is None: print "No map is open" return self.showSaveDialog() def loadFile(self, path, filename): self.editor.openFile('/'.join([path, filename])) def showMapWizard(self): if self._cameradlg: self._cameradlg._widget.show() elif self._layerdlg: self._layerdlg._widget.show() elif self._mapdlg: self._mapdlg._widget.show() else: self._newMap() def _newMap(self): self._mapdlg = InputDialog(u'Enter a map name:', self._newLayer, self._clean) def _newLayer(self, mapId): if mapId == '': print "Please enter a map ID" return self._newMap() self._map = self.engine.getModel().createMap(str(mapId)) self._layerdlg = LayerDialog(self.engine, self._map, self._newCamera, self._clean) def _newCamera(self, layer): self._layer = layer self._cameradlg = CameraDialog(self.engine, self._addMap, self._clean, self._map, self._layer) def _addMap(self): self.editor.newMapView(self._map) self._clean() def _clean(self): self._mapdlg = None self._layerdlg = None self._cameradlg = None self._map = None self._layer = None def save(self): curname = None mapview = self.editor.getActiveMapView() if mapview is None: print "No map is open" return try: curname = mapview.getMap().getResourceLocation().getFilename() except RuntimeError: self.showSaveDialog() return mapview.save() def importFile(self, path, filename): file = os.path.normpath(os.path.join(path, filename)) # FIXME: This is necassary for the files to be loaded properly. # The loader should be fixed to support native (windows) # path separators. file = file.replace('\\', '/') try: if os.path.isfile(file): loaders.loadImportFile(file, self.engine) else: raise file+ " is not a file!" except: traceback.print_exc(sys.exc_info()[1]) errormsg = u"Importing file failed:\n" errormsg += u"File: "+unicode(file)+u"\n" errormsg += u"Error: "+unicode(sys.exc_info()[1]) ErrorDialog(errormsg) return None events.onObjectsImported.send(sender=self) def importDir(self, path, filename=""): if os.path.isdir(os.path.join(path, filename)): path = os.path.join(path, filename) path = os.path.normpath(path) # FIXME: This is necassary for the files to be loaded properly. # The loader should be fixed to support native (windows) # path separators. path = path.replace('\\', '/') try: if os.path.isdir(path): loaders.loadImportDirRec(path, self.engine) else: raise file+ " is not a directory!" except: traceback.print_exc(sys.exc_info()[1]) errormsg = u"Importing directory failed:\n" errormsg += u"File: "+unicode(file)+u"\n" errormsg += u"Error: "+unicode(sys.exc_info()[1]) ErrorDialog(errormsg) return None events.onObjectsImported.send(sender=self)