Mercurial > fife-parpg
view engine/python/fife/extensions/fife_math.py @ 578:54d83a0462ee
reverted last changes.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 30 Jul 2010 23:48:26 +0000 |
parents | ae9f5383f5b1 |
children | c0c3f64bfc2d |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### """ Math Library ================================== This is a collection of useful 2D math functions/classes. """ from fife import fife import math def normalize(vector): """ Helper function to normalize a 2D vector @param vector: a L{fife.DoublePoint} to be normalized @type vector: L{fife.DoublePoint} @return: A normalized L{fife.DoublePoint} """ norm = fife.DoublePoint(0,0) invLength = 1.0/vector.length() if invLength > 1e-06: norm.x = vector.x * invLength; norm.y = vector.y * invLength; else: norm.x = 0 norm.y = 0 return norm class Rect(object): """ A simple rectangle class that allows floating point values. A class used to specify the bounding box of objects. For use with collision detection. This was written in python because FIFE does not provide a Rect class that can use floating point values. """ def __init__(self, x = 0, y = 0, w = 0, h = 0): """ @param x: The x coordinate @type x: C{int} or C{float} @param y: The y coordinate @type y: C{int} or C{float} @param w: The width @type w: C{int} or C{float} @param h: The height @type h: C{int} or C{float} """ self._x = x self._y = y self._w = w self._h = h def intersects(self, rect): """ Tests for intersection of rect. @param rect: the L{Rect} to perform the test against. @type rect: L{Rect} @return: True if the rectancles intersect, False if not. @rtype: C{boolean} """ _x = self._x - rect.x; _y = self._y - rect.y; _w = self._w; _h = self._h; if _x < 0: _w += _x _x = 0 if _y < 0: _h += _y _y = 0 if _x + _w > rect.w: _w = rect.w - _x if _y + _h > rect.h: _h = rect.h - _y if _w <= 0 or _h <= 0: return False return True def _setX(self, x): self._x = x def _getX(self): return self._x def _setY(self, y): self._y = y def _getY(self): return self._y def _setW(self, w): self._w = w def _getW(self): return self._w def _setH(self, h): self._h = h def _getH(self): return self._h x = property(_getX, _setX) y = property(_getY, _setY) w = property(_getW, _setW) h = property(_getH, _setH) def rotatePoint(origin, point, angle): """ Rotates a point around the specified origin. @param origin: A point specifying the origin. @type origin: L{fife.DoublePoint} @param point: The point to be rotated. @type point: L{fife.DoublePoint} @param angle: The angle in which to rotate the point. @type angle: C{int} or C{float} @return: The rotated point. @rtype: L{fife.DoublePoint} """ newp = fife.DoublePoint(0,0) theta = (angle * math.pi)/180 costheta = math.cos(theta) sintheta = math.sin(theta) x = point.x - origin.x y = point.y - origin.y newp.x = costheta * x - sintheta * y newp.y = sintheta * x + costheta * y return newp __all__ = ['normalize','Rect','rotatePoint']