view tools/editor/scripts/plugin.py @ 515:520bd1621644

Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game. Updated the shooter demo to display one valid screen resolution in its settings dialog.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 25 May 2010 15:02:16 +0000
parents 64738befdf3b
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import os

class PluginManager:
	""" Currently, pluginmanager iterates through the plugin directory
	adding the plugins if they are set to True in settings.xml. If a plugin
	isn't set in settings.xml it assumes it is not to be loaded, and saves it
	as False in settings.xml.
	
	If a plugin fails to load due to exceptions, they are caught and a line
	of the error is printed to console.
	"""
	def __init__(self, settings, *args, **kwargs):
		self._settings = settings
		
		self._pluginDir = "plugins"
		self._plugins = []
		
		files = []
		for f in os.listdir(self._pluginDir):
			path = os.path.join(self._pluginDir, f)
			if os.path.isfile(path) and os.path.splitext(f)[1] == ".py" and f != "__init__.py":
				files.append(os.path.splitext(f)[0])
				
		for f in files:
			importPlugin = self._settings.get("Plugins", f, False)
			if importPlugin:
				try:
					print "Importing plugin:", f
					exec "import plugins."+f
					plugin = eval("plugins."+f+"."+f+"()")
					if isinstance(plugin, Plugin) is False:
						print f+" is not an instance of Plugin!"
					else:
						plugin.enable()
						self._plugins.append(plugin)
				except BaseException, error:
					print "Error: ", error
					print "Invalid plugin:", f
			else:
				print "Not importing plugin:", f
				
			self._settings.set("Plugins", f, importPlugin)
			
		self._settings.saveSettings()

		
class Plugin:
	""" The base class for all plugins. All plugins should override these functions. """
	
	def enable(self):
		raise NotImplementedError, "Plugin has not implemented the enable() function!"

	def disable(self):
		raise NotImplementedError, "Plugin has not implemented the disable() function!"

	def isEnabled(self):
		raise NotImplementedError, "Plugin has not implemented the isEnabled() function!"

	def getName(self):
		raise NotImplementedError, "Plugin has not implemented the getName() function!"
		
	#--- These are not so important ---#
	def getAuthor(self):
		return "Unknown"
		
	def getDescription(self):
		return ""

	def getLicense(self):
		return ""
		
	def getVersion(self):
		return "0.1"