view tools/editor/gui/lightedit.xml @ 515:520bd1621644

Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game. Updated the shooter demo to display one valid screen resolution in its settings dialog.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 25 May 2010 15:02:16 +0000
parents 64738befdf3b
children 60621d858548
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<Panel title="Light editor" position="10,700">
	<Label text="RGB values (float)" />
	<HBox>
		<Label text="R" />
		<TextBox text="1.0" name="value_R" min_size="20,20"/>
		<Button text="+" name="increase_R" />
		<Button text="-" name="decrease_R" />
	</HBox>
	<HBox>
		<Label text="G" />
		<TextBox text="1.0" name="value_G" min_size="20,20"/>
		<Button text="+" name="increase_G" />
		<Button text="-" name="decrease_G" />
	</HBox>
	<HBox>
		<Label text="B" />
		<TextBox text="1.0" name="value_B" min_size="20,20"/>
		<Button text="+" name="increase_B" />
		<Button text="-" name="decrease_B" />
	</HBox>
	<HBox>
		<Label text="A" />
		<TextBox text="1.0" name="value_A" min_size="20,20"/>
		<Button text="+" name="increase_A" />
		<Button text="-" name="decrease_A" />
	</HBox>
	<VBox>
		<ToggleButton text="Enable" name="enable_global_light" />
		<Button text="Random" name="random_global_light" />
		<Button text="Reset" name="reset_global_light" />
	</VBox>	
</Panel>