view engine/python/fife/extensions/pychan/attrs.py @ 515:520bd1621644

Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game. Updated the shooter demo to display one valid screen resolution in its settings dialog.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 25 May 2010 15:02:16 +0000
parents 64738befdf3b
children d90526c3918b
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

"""
Simple error checking attributes.

This module defines a set of Attribute classes
which you can use to define possible values
an attribute of an object accepts.

Usage::
  class SomeObject:
      nameAttr, posAttr = [ Attr("name"), PointAttr("pos") ]

  obj =  SomeObject()
  obj.nameAttr.set(obj,"newName")
  obj.posAttr.set(obj,"89,89")

This is most useful for error checking parsing and defining
accepted attributes in classes and is used by pychan internally.

"""

from exceptions import ParserError

class Attr(object):
	"""
	A simple text attribute.
	"""
	def __init__(self,name):
		self.name = name

	def set(self,obj,value):
		"""
		Parses the given value with the L{parse} method
		and sets it on the given instance with C{setattr}.
		"""
		value = self.parse(value)
		setattr(obj,self.name,value)

	def parse(self,value):
		"""
		Parses a value and checks for errors.
		Override with specialiced behaviour.
		"""
		return str(value)

class UnicodeAttr(Attr):
	def parse(self,value):
		"""
		Parses a value and checks for errors.
		Override with specialiced behaviour.
		"""
		return unicode(value)


class PointAttr(Attr):
	def parse(self,value):
		try:
			x,y = tuple(map(int,str(value).split(',')))
			return x,y
		except:
			raise ParserError("Expected a comma separated list of two integers.")

class ColorAttr(Attr):
	def parse(self,value):
		a = 255
		try:
			try:
				r,g,b,a = tuple(map(int,str(value).split(',')))
				for c in (r,g,b,a):
					if not 0 <= c < 256: raise ParserError("Expected a color (Failed: 0 <= %d <= 255)" %c)
			except:
				r,g,b = tuple(map(int,str(value).split(',')))
				for c in (r,g,b):
					if not 0 <= c < 256: raise ParserError("Expected a color (Failed: 0 <= %d <= 255)" %c)
		except:
			raise ParserError("Expected an color.")

		return r,g,b,a

class IntAttr(Attr):
	def parse(self,value):
		try:
			return int(value)
		except:
			raise ParserError("Expected a single integer.")

class BoolAttr(Attr):
	def parse(self,value):
		try:
			value = int(value)
			if value not in (0,1):
				raise ParserError("Expected a 0 or 1.")
			return value
		except:
			raise ParserError("Expected a 0 or 1.")

class FloatAttr(Attr):
	def parse(self, value):
		try:
			return float(value)
		except:
			raise ParseError("Expected a float.")