Mercurial > fife-parpg
view engine/extensions/pychan/widgets/textbox.py @ 255:51cc05d862f2
Merged editor_rewrite branch to trunk.
This contains changes that may break compatibility against existing clients.
For a list of changes that may affect your client, see: http://wiki.fifengine.de/Changes_to_pychan_and_FIFE_in_editor_rewrite_branch
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Jun 2009 16:00:02 +0000 |
parents | a2d5e2721489 |
children | 48c99636453e |
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# -*- coding: utf-8 -*- from common import * from widget import Widget class TextBox(Widget): """ An editable B{multiline} text edit widget. New Attributes ============== - text: The text in the TextBox. - filename: A write-only attribute - assigning a filename will cause the widget to load it's text from it. Data ==== The text can be read and set via L{distributeData} and L{collectData}. """ ATTRIBUTES = Widget.ATTRIBUTES + [UnicodeAttr('text'),Attr('filename')] DEFAULT_HEXPAND = 1 DEFAULT_VEXPAND = 1 def __init__(self,text=u"",filename = "", **kwargs): self.real_widget = fife.TextBox() self.text = text self.filename = filename super(TextBox,self).__init__(**kwargs) # Prepare Data collection framework self.accepts_data = True self.accepts_initial_data = True # Make sense in a way ... self._realSetInitialData = self._setText self._realSetData = self._setText self._realGetData = self._getText def _getFileName(self): return self._filename def _loadFromFile(self,filename): self._filename = filename if not filename: return try: # FIXME needs encoding detection. self.text = unicode(open(filename).read(),"utf8") except Exception, e: self.text = str(e) filename = property(_getFileName, _loadFromFile) def resizeToContent(self,recurse=True): rows = [self.real_widget.getTextRow(i) for i in range(self.real_widget.getNumberOfRows())] max_w = max(map(self.real_font.getWidth,rows)) self.width = max_w self.height = (self.real_font.getHeight() + 2) * self.real_widget.getNumberOfRows() def _getText(self): return gui2text(self.real_widget.getText()) def _setText(self,text): self.real_widget.setText(text2gui(text)) text = property(_getText,_setText) def _setOpaque(self,opaque): self.real_widget.setOpaque(opaque) def _getOpaque(self): return self.real_widget.isOpaque() opaque = property(_getOpaque,_setOpaque)