Mercurial > fife-parpg
view clients/editor/plugins/HistoryManager.py @ 255:51cc05d862f2
Merged editor_rewrite branch to trunk.
This contains changes that may break compatibility against existing clients.
For a list of changes that may affect your client, see: http://wiki.fifengine.de/Changes_to_pychan_and_FIFE_in_editor_rewrite_branch
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Jun 2009 16:00:02 +0000 |
parents | |
children | e893afb4963b |
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# coding: utf-8 import pychan from pychan import widgets, tools, attrs, internal import scripts import scripts.plugin as plugin from scripts.events import * from scripts.gui.action import Action, ActionGroup import fife from fife import Color from scripts import undomanager import scripts.gui from scripts.gui.panel import Panel import pdb class HistoryManager(plugin.Plugin): def __init__(self): self.editor = None self.engine = None self._enabled = False self.undomanager = None def enable(self): if self._enabled is True: return self.editor = scripts.editor.getEditor() self.engine = self.editor.getEngine() self._undoGroup = ActionGroup(name=u"UndoGroup") self._showAction = Action(u"History manager", checkable=True) self._undoAction = Action(u"Undo", "gui/icons/undo.png") self._redoAction = Action(u"Redo", "gui/icons/redo.png") self._nextAction = Action(u"Next branch", "gui/icons/next_branch.png") self._prevAction = Action(u"Previous branch", "gui/icons/previous_branch.png") scripts.gui.action.activated.connect(self.toggle, sender=self._showAction) scripts.gui.action.activated.connect(self._undo, sender=self._undoAction) scripts.gui.action.activated.connect(self._redo, sender=self._redoAction) scripts.gui.action.activated.connect(self._next, sender=self._nextAction) scripts.gui.action.activated.connect(self._prev, sender=self._prevAction) self._undoGroup.addAction(self._undoAction) self._undoGroup.addAction(self._redoAction) self._undoGroup.addAction(self._nextAction) self._undoGroup.addAction(self._prevAction) self.editor._toolsMenu.addAction(self._showAction) self.editor._editMenu.insertAction(self._undoGroup, 0) self.editor._editMenu.insertSeparator(position=1) events.postMapShown.connect(self.update) undomanager.changed.connect(self.update) self.buildGui() def disable(self): if self._enabled is False: return self.gui.hide() self.removeAllChildren() events.postMapShown.disconnect(self.update) undomanager.changed.disconnect(self.update) scripts.gui.action.activated.connect(self.toggle, sender=self._showAction) scripts.gui.action.activated.disconnect(self._undo, sender=self._undoAction) scripts.gui.action.activated.disconnect(self._redo, sender=self._redoAction) scripts.gui.action.activated.disconnect(self._next, sender=self._nextAction) scripts.gui.action.activated.disconnect(self._prev, sender=self._prevAction) self.editor._toolsMenu.removeAction(self._showAction) self.editor._toolsMenu.removeAction(self._undoGroup) def isEnabled(self): return self._enabled; def getName(self): return "History manager" def buildGui(self): self.gui = Panel(title=u"History") self.scrollarea = widgets.ScrollArea(min_size=(200,300)) self.list = widgets.ListBox() self.list.capture(self._itemSelected) self.gui.addChild(self.scrollarea) self.scrollarea.addChild(self.list) self.gui.position_technique = "right:center" def _itemSelected(self): mapview = self.editor.getActiveMapView() if mapview is None: return undomanager = mapview.getController().getUndoManager() stackitem = self.list.selected_item.item if stackitem == undomanager.current_item: #print "Selected current item" return searchlist = [] searchlist2 = [] parent = stackitem branch = parent.next while parent is not None: if parent is undomanager.first_item or len(parent._branches) > 1: searchlist.append( (parent, branch) ) branch = parent parent = parent.parent current_item = undomanager.current_item parent = current_item branch = parent.next while parent is not None: if parent is undomanager.first_item or len(parent._branches) > 1: searchlist2.append( (parent, branch) ) branch = parent parent = parent.parent searchlist.reverse() searchlist2.reverse() # Remove duplicate entries, except the last duplicate, so we don't undo # more items than necessary sl = len(searchlist); if len(searchlist2) < sl: sl = len(searchlist2) for s in range(sl): if searchlist[s][0] != searchlist[s][0]: searchlist = searchlist[s-1:] s_item = searchlist[0][0] # Undo until we reach the first shared parent i = 0 item = current_item while item is not None: if item == s_item: undomanager.undo(i) current_item = item break i += 1 item = item.previous else: print "Nada (undo)" return # Switch branches for s_item in searchlist: if s_item[0].setBranch(s_item[1]) is False: print "Warning: HistoryManager: Switching branch failed for: ", s_item # Redo to stackitem item = current_item i = 0 while item is not None: if item == stackitem: undomanager.redo(i) break i += 1 item = item.next else: print "Nada (redo)" # Select the current item, important to see if the undo/redo didn't work as expected self.update() def recursiveUpdate(self, item, indention, parent=None, branchstr="-"): items = [] branchnr = 0 class _ListItem: def __init__(self, str, item, parent): self.str = str self.item = item self.parent = parent def __str__(self): return self.str while item is not None: listitem = _ListItem(u" "*indention + branchstr + " " + item.object.name, item, parent) items.append(listitem) branchnr = -1 for branch in item._branches: branchnr += 1 if branchnr == 0: continue items.extend(self.recursiveUpdate(branch, indention+2, listitem, str(branchnr))) if len(item._branches) > 0: item = item._branches[0] else: break #item = item.next return items def update(self): mapview = self.editor.getActiveMapView() if mapview is None: self.list.items = [] return self.undomanager = undomanager = mapview.getController().getUndoManager() items = [] items = self.recursiveUpdate(undomanager.first_item, 0) self.list.items = items i = 0 for it in items: if it.item == undomanager.current_item: self.list.selected = i break i += 1 self.scrollarea.adaptLayout() def show(self): self.update() self.gui.show() self._showAction.setChecked(True) def hide(self): self.gui.setDocked(False) self.gui.hide() self._showAction.setChecked(False) def _undo(self): if self.undomanager: self.undomanager.undo() def _redo(self): if self.undomanager: self.undomanager.redo() def _next(self): if self.undomanager: self.undomanager.nextBranch() def _prev(self): if self.undomanager: self.undomanager.previousBranch() def toggle(self): if self.gui.isVisible() or self.gui.isDocked(): self.hide() else: self.show()