view demos/rpg/objects/actors/player/warrior/stand/animation.xml @ 650:51bbda7676f0

* Fixed some more integer definitions * All vars containing bits per pixel should now be uint16_t
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 14 Oct 2010 15:32:09 +0000
parents c3a026cdd91b
children
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<animation delay="2000" namespace="http://www.fifengine.de/xml/rpg" id="warrior:walk" x_offset="0" y_offset="0">
	<frame source="045.png" />
</animation>