Mercurial > fife-parpg
view engine/core/view/renderitem.h @ 684:4f36c890b1dd
* Merged the 0.3.3dev branche changes to the trunk.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 06 Dec 2010 19:25:27 +0000 |
parents | 716fbe02140a |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIEW_RENDERITEM_H #define FIFE_VIEW_RENDERITEM_H // Standard C++ library includes #include <vector> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "visual.h" namespace FIFE { class Instance; class RenderItem { public: RenderItem(); Instance* instance; /** Returns closest matching static image for given angle * @return id for static image * @see ObjectVisual::getStaticImageIndexByAngle */ int getStaticImageIndexByAngle(unsigned int angle, Instance* instance); // point where instance was drawn during the previous render DoublePoint3D screenpoint; // dimensions of this visual on the virtual screen Rect bbox; // dimensions of this visual during the previous render Rect dimensions; // image used during previous render Image* image; // current facing angle int facing_angle; // current transparency unsigned char transparency; private: int m_cached_static_img_id; int m_cached_static_img_angle; }; typedef std::vector<RenderItem*> RenderList; } #endif