Mercurial > fife-parpg
view engine/python/fife/extensions/serializers/xmlanimation.py @ 432:4f2752d45458
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
It also adds some code to the map loader that will automatically activate the layers in the InstanceRenderer.
Clients that use the any of the renderers will now have to activate the layer they want to use.
Also updated rio_de_hola and the editor to reflect changes. fixes[t:457]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 24 Feb 2010 20:03:52 +0000 |
parents | 64738befdf3b |
children | e3140f01749d |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from fife.extensions.serializers import * class XMLAnimationLoader(fife.ResourceLoader): def __init__(self, imagepool, vfs): fife.ResourceLoader.__init__(self) self.imagepool = imagepool self.vfs = vfs self.thisown = 0 self.filename = '' self.node = None def loadResource(self, location): self.filename = location.getFilename() return self.do_load_resource() def do_load_resource(self): f = self.vfs.open(self.filename) f.thisown = 1 tree = ET.parse(f) self.node = tree.getroot() animation = fife.Animation() common_frame_delay = int(self.node.get('delay', 0)) x_offset = int(self.node.get('x_offset', 0)) y_offset = int(self.node.get('y_offset', 0)) animation.setActionFrame(int(self.node.get('action', 0))) frames = self.node.findall('frame') if not frames: raise InvalidFormat('animation without <frame>s') for frame in frames: source = frame.get('source') if not source: raise InvalidFormat('animation without <frame>s') frame_x_offset = int(frame.get('x_offset', x_offset)) frame_y_offset = int(frame.get('y_offset', y_offset)) frame_delay = int(frame.get('delay', common_frame_delay)) # xml paths are relative to the directory of the file they're used in. path = self.filename.split('/') path.pop() path.append(str(source)) image_location = fife.ImageLocation('/'.join(path)) image_location.setXShift(frame_x_offset) image_location.setYShift(frame_y_offset) image_index = self.imagepool.addResourceFromLocation(image_location) animation.addFrame(fife.ResourcePtr(self.imagepool,image_index), frame_delay) animation.thisown = 0 return animation