Mercurial > fife-parpg
view engine/core/video/fonts/fonts.i @ 432:4f2752d45458
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
It also adds some code to the map loader that will automatically activate the layers in the InstanceRenderer.
Clients that use the any of the renderers will now have to activate the layer they want to use.
Also updated rio_de_hola and the editor to reflect changes. fixes[t:457]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 24 Feb 2010 20:03:52 +0000 |
parents | 90005975cdbb |
children | 47b49b9b0c0a |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "video/fonts/abstractfont.h" #include "video/fonts/fontbase.h" #include "video/fonts/truetypefont.h" #include "video/fonts/subimagefont.h" %} typedef unsigned char Uint8; namespace FIFE { class AbstractFont { public: virtual ~AbstractFont(); virtual void setRowSpacing (int spacing) = 0; virtual int getRowSpacing() const = 0; virtual void setGlyphSpacing(int spacing) = 0; virtual int getGlyphSpacing() const = 0; virtual void setAntiAlias(bool antiAlias) = 0; virtual bool isAntiAlias() = 0; virtual void setColor(uint8_t r,uint8_t g,uint8_t b) = 0; virtual SDL_Color getColor() const = 0; virtual int getWidth(const std::string& text) const = 0; virtual int getHeight() const = 0; }; class FontBase: public AbstractFont { public: virtual ~FontBase(){ } }; %feature("notabstract") TrueTypeFont; %rename(TTFont) TrueTypeFont; class TrueTypeFont: public FontBase { public: TrueTypeFont(const std::string& filename, int size); virtual ~TrueTypeFont(); virtual void setColor(Uint8 r, Uint8 g, Uint8 b); virtual int getWidth(const std::string& text) const; virtual int getHeight() const; }; class ImagePool; %feature("notabstract") SubImageFont; class SubImageFont: public FontBase { public: SubImageFont(const std::string& filename, const std::string& glyphs, ImagePool& pool); virtual ~SubImageFont(); virtual void setColor(Uint8 r, Uint8 g, Uint8 b); virtual int getWidth(const std::string& text) const; virtual int getHeight() const; }; }