Mercurial > fife-parpg
view engine/core/model/structures/layer.cpp @ 432:4f2752d45458
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
It also adds some code to the map loader that will automatically activate the layers in the InstanceRenderer.
Clients that use the any of the renderers will now have to activate the layer they want to use.
Also updated rio_de_hola and the editor to reflect changes. fixes[t:457]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 24 Feb 2010 20:03:52 +0000 |
parents | ab41334e8a57 |
children | 16c2b3ee59ce |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/log/logger.h" #include "util/structures/purge.h" #include "layer.h" #include "instance.h" #include "map.h" #include "instancetree.h" namespace FIFE { static Logger _log(LM_STRUCTURES); Layer::Layer(const std::string& identifier, Map* map, CellGrid* grid) : m_id(identifier), m_map(map), m_instances_visibility(true), m_transparency(0), m_instanceTree(new InstanceTree()), m_grid(grid), m_pathingstrategy(CELL_EDGES_ONLY), m_changelisteners(), m_changedinstances(), m_changed(false) { } Layer::~Layer() { purge(m_instances); delete m_instanceTree; } bool Layer::hasInstances() const { return !m_instances.empty(); } Instance* Layer::createInstance(Object* object, const ModelCoordinate& p, const std::string& id) { ExactModelCoordinate emc(static_cast<double>(p.x), static_cast<double>(p.y), static_cast<double>(p.z)); return createInstance(object, emc, id); } Instance* Layer::createInstance(Object* object, const ExactModelCoordinate& p, const std::string& id) { Location l; l.setLayer(this); l.setExactLayerCoordinates(p); Instance* instance = new Instance(object, l, id); m_instances.push_back(instance); m_instanceTree->addInstance(instance); std::vector<LayerChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { (*i)->onInstanceCreate(this, instance); ++i; } m_changed = true; return instance; } bool Layer::addInstance(Instance* instance, const ExactModelCoordinate& p){ if( !instance ){ FL_ERR(_log, "Tried to add an instance to layer, but given instance is invalid"); return false; } Location l; l.setLayer(this); l.setExactLayerCoordinates(p); m_instances.push_back(instance); m_instanceTree->addInstance(instance); std::vector<LayerChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { (*i)->onInstanceCreate(this, instance); ++i; } m_changed = true; return true; } void Layer::deleteInstance(Instance* instance) { std::vector<LayerChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { (*i)->onInstanceDelete(this, instance); ++i; } std::vector<Instance*>::iterator it = m_instances.begin(); for(; it != m_instances.end(); ++it) { if(*it == instance) { m_instanceTree->removeInstance(*it); delete *it; m_instances.erase(it); break; } } m_changed = true; } Instance* Layer::getInstance(const std::string& id) { std::vector<Instance*>::iterator it = m_instances.begin(); for(; it != m_instances.end(); ++it) { if((*it)->getId() == id) return *it; } throw NotFound(id); } std::vector<Instance*> Layer::getInstances(const std::string& id) { std::vector<Instance*> matching_instances; std::vector<Instance*>::iterator it = m_instances.begin(); for(; it != m_instances.end(); ++it) { if((*it)->getId() == id) matching_instances.push_back(*it); } return matching_instances; } std::vector<Instance*> Layer::getInstancesAt(Location& loc, bool use_exactcoordinates) { std::vector<Instance*> matching_instances; std::vector<Instance*>::iterator it = m_instances.begin(); for(; it != m_instances.end(); ++it) { if (use_exactcoordinates) { if ((*it)->getLocationRef().getExactLayerCoordinatesRef() == loc.getExactLayerCoordinatesRef()) { matching_instances.push_back(*it); } } else { if ((*it)->getLocationRef().getLayerCoordinates() == loc.getLayerCoordinates()) { matching_instances.push_back(*it); } } } return matching_instances; } void Layer::getMinMaxCoordinates(ModelCoordinate& min, ModelCoordinate& max, const Layer* layer) const { if (!layer) { layer = this; } bool first_found = false; for (std::vector<Instance*>::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i) { if (!first_found) { min = m_instances.front()->getLocationRef().getLayerCoordinates(layer); max = min; first_found = true; } else { ModelCoordinate coord = (*i)->getLocationRef().getLayerCoordinates(layer); if(coord.x < min.x) { min.x = coord.x; } if(coord.x > max.x) { max.x = coord.x; } if(coord.y < min.y) { min.y = coord.y; } if(coord.y > max.y) { max.y = coord.y; } } } if (!first_found) { min = ModelCoordinate(); max = min; } } void Layer::setInstancesVisible(bool vis) { m_instances_visibility = vis; } void Layer::setLayerTransparency(uint8_t transparency) { m_transparency = transparency; } uint8_t Layer::getLayerTransparency() { return m_transparency; } void Layer::toggleInstancesVisible() { m_instances_visibility = !m_instances_visibility; } bool Layer::cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate) { std::list<Instance*> adjacentInstances; m_instanceTree->findInstances(cellCoordinate, 0, 0, adjacentInstances); bool blockingInstance = false; for(std::list<Instance*>::const_iterator j = adjacentInstances.begin(); j != adjacentInstances.end(); ++j) { if((*j)->getObject()->isBlocking() && (*j)->getLocationRef().getLayerCoordinates() == cellCoordinate) { blockingInstance = true; } } return blockingInstance; } bool Layer::update() { m_changedinstances.clear(); std::vector<Instance*>::iterator it = m_instances.begin(); for(; it != m_instances.end(); ++it) { if ((*it)->update() != ICHANGE_NO_CHANGES) { m_changedinstances.push_back(*it); m_changed = true; } } if (!m_changedinstances.empty()) { std::vector<LayerChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { (*i)->onLayerChanged(this, m_changedinstances); ++i; } //std::cout << "Layer named " << Id() << " changed = 1\n"; } //std::cout << "Layer named " << Id() << " changed = 0\n"; bool retval = m_changed; m_changed = false; return retval; } void Layer::addChangeListener(LayerChangeListener* listener) { m_changelisteners.push_back(listener); } void Layer::removeChangeListener(LayerChangeListener* listener) { std::vector<LayerChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { if ((*i) == listener) { m_changelisteners.erase(i); return; } ++i; } } } // FIFE