view engine/core/controller/engine.i @ 432:4f2752d45458

This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do. It also adds some code to the map loader that will automatically activate the layers in the InstanceRenderer. Clients that use the any of the renderers will now have to activate the layer they want to use. Also updated rio_de_hola and the editor to reflect changes. fixes[t:457]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 24 Feb 2010 20:03:52 +0000
parents ad7969d9460b
children 79678719d569
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/
%module fife
%{
#include "controller/engine.h"
%}

namespace FIFE {

	class SoundManager;
	class EventManager;
	class TimeManager;
	class GUIManager;
	class ImagePool;
	class AnimationPool;
	class SoundClipPool;
	class RenderBackend;
	class Model;
	class LogManager;
	class GuiFont;
	class VFS;
	class Cursor;
	class RendererBase;

	class EngineSettings {
	public:
		~EngineSettings();
		void validate() const;
		void setBitsPerPixel(unsigned int bitsperpixel);
		unsigned int getBitsPerPixel() const;
		std::vector<unsigned int> getPossibleBitsPerPixel() const;
		std::vector<std::pair<unsigned int, unsigned int> > getPossibleResolutions() const;
		void setFullScreen(bool fullscreen);
		bool isFullScreen() const;
		void setInitialVolume(float volume);
		float getInitialVolume() const;
		float getMaxVolume() const;
		void setRenderBackend(const std::string& renderbackend);
		const std::string getRenderBackend() const;
		std::vector<std::string> getPossibleRenderBackends();
		void setSDLRemoveFakeAlpha(bool sldremovefakealpha);
		bool isSDLRemoveFakeAlpha(bool sldremovefakealpha) const;
		void setScreenWidth(unsigned int screenwidth);
		unsigned int getScreenWidth() const;
		void setScreenHeight(unsigned int screenheight);
		unsigned int getScreenHeight() const;
		void setDefaultFontPath(const std::string& defaultfontpath);
		std::string getDefaultFontPath() const;
		void setDefaultFontSize(const unsigned int defaultfontsize);
		unsigned int getDefaultFontSize() const;
		void setDefaultFontGlyphs(const std::string& defaultfontglyphs);
		std::string getDefaultFontGlyphs() const;
		void setImageChunkingSize(unsigned int size);
		unsigned int getImageChunkingSize();
		void setWindowTitle(const std::string& title);
		std::string getWindowTitle() const;
		void setWindowIcon(const std::string& icon);
		std::string getWindowIcon() const;
		void setColorKeyEnabled(bool colorkeyenable);
		bool isColorKeyEnabled() const;
		void setColorKey(Uint8 r, Uint8 g, Uint8 b);
		const SDL_Color& getColorKey() const;
		
	private:
		EngineSettings();
	};	
	
	class Engine {
	public:
		Engine();
		virtual ~Engine();
		void initializePumping();
		void finalizePumping();
		void pump();

		EngineSettings& getSettings();
		void init();
		void destroy();

		SoundManager* getSoundManager();
		EventManager* getEventManager();
		TimeManager* getTimeManager();
		GUIManager* getGuiManager();
		ImagePool* getImagePool();
		AnimationPool* getAnimationPool();
		SoundClipPool* getSoundClipPool();
		RenderBackend* getRenderBackend();
		Model* getModel();
		LogManager* getLogManager();
		GuiFont* getDefaultFont();
		VFS* getVFS();
		Cursor* getCursor();
	};
}