view engine/core/audio/soundmanager.cpp @ 432:4f2752d45458

This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do. It also adds some code to the map loader that will automatically activate the layers in the InstanceRenderer. Clients that use the any of the renderers will now have to activate the layer they want to use. Also updated rio_de_hola and the editor to reflect changes. fixes[t:457]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 24 Feb 2010 20:03:52 +0000
parents 64738befdf3b
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// Platform specific includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "vfs/raw/rawdata.h"
#include "vfs/vfs.h"
#include "util/log/logger.h"
#include "util/base/exception.h"

#include "soundmanager.h"
#include "soundemitter.h"
#include "soundclippool.h"

namespace FIFE {
	static Logger _log(LM_AUDIO);

	SoundManager::SoundManager(SoundClipPool* pool) : m_context(0),
				       m_device(0),
	             m_pool(pool),
				       m_mutevol(0),
							 m_volume(1.0) {
	}

	SoundManager::~SoundManager() {

		// free all soundemitters

		for (std::vector<SoundEmitter*>::iterator it = m_emittervec.begin(), it_end = m_emittervec.end(); it != it_end;  ++it) {
			if ((*it) != NULL) {
				delete (*it);
			}
		}

		m_emittervec.clear();

		if (m_device) {
			alcDestroyContext(m_context);
			alcCloseDevice(m_device);
			m_device = NULL;
		}

		if (alcGetError(NULL) != ALC_NO_ERROR) {
			FL_ERR(_log, LMsg() << "error closing openal device");
		}
	}

	void SoundManager::init() {
		m_device = alcOpenDevice(NULL);

		if (!m_device || alcGetError(m_device) != ALC_NO_ERROR) {
			FL_ERR(_log, LMsg() << "Could not open audio device - deactivating audio module");
			m_device = NULL;
			return;
		}

		m_context = alcCreateContext(m_device, NULL);
		if (!m_context || alcGetError(m_device) != ALC_NO_ERROR) {
			FL_ERR(_log, LMsg() << "Couldn't create audio context - deactivating audio module");
			m_device = NULL;
			return;
		}

		alcMakeContextCurrent(m_context);
		if (alcGetError(m_device) != ALC_NO_ERROR) {
			FL_ERR(_log, LMsg() << "Couldn't change current audio context - deactivating audio module");
			m_device = NULL;
			return;
		}

		// set listener position
		alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
		ALfloat vec1[6] = { 0.0, 0.0, 0.0, 0.0, 0.0, 1.0};
		alListenerfv(AL_ORIENTATION, vec1);

		// set volume
		alListenerf(AL_GAIN, m_volume);
	}

	SoundEmitter* SoundManager::getEmitter(unsigned int emitterid) const{
		return m_emittervec.at(emitterid);
	}

	SoundEmitter* SoundManager::createEmitter() {
		SoundEmitter* ptr = new SoundEmitter(this, m_pool, m_emittervec.size());
		m_emittervec.push_back(ptr);
		return ptr;
	}

	void SoundManager::releaseEmitter(unsigned int emitterid) {
		SoundEmitter** ptr = &m_emittervec.at(emitterid);
		delete *ptr;
		*ptr = NULL;
	}
} //FIFE