view engine/core/audio/soundemitter.i @ 432:4f2752d45458

This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do. It also adds some code to the map loader that will automatically activate the layers in the InstanceRenderer. Clients that use the any of the renderers will now have to activate the layer they want to use. Also updated rio_de_hola and the editor to reflect changes. fixes[t:457]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 24 Feb 2010 20:03:52 +0000
parents 64738befdf3b
children e584b0b8b4a2
line wrap: on
line source

/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module soundemitter
%{
#include "audio/soundemitter.h"
%}

namespace FIFE {

	enum SoundPositionType {
		SD_SAMPLE_POS,
		SD_TIME_POS,
		SD_BYTE_POS
	};

	class SoundDecoder;
	class SoundManager;
	class SoundClipPool;


	class SoundEmitter {
	public:
		SoundEmitter(SoundManager* manager, SoundClipPool* pool, unsigned int uid);
		~SoundEmitter();

		unsigned int getID() const;

		void setSoundClip(unsigned int sound_id);
		void reset(bool defaultall = false);
		void release();

		void play();
		void pause();
		void stop();

		void setLooping(bool loop);
		void setRolloff(float rolloff);
		void setPositioning(bool relative);
		void setPosition(float x, float y, float z);
		void setVelocity(float x, float y, float z);
		void setGain(float gain);
		float getGain();

		bool isStereo();
		short getBitResolution();
		unsigned long getSampleRate();

		void setCursor(SoundPositionType type, float value);
		float getCursor(SoundPositionType type);
	};
}