Mercurial > fife-parpg
view tools/editor/gui/objectedit.xml @ 467:4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
Added the boss at the end of the level.
For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 14 Apr 2010 16:22:36 +0000 (2010-04-14) |
parents | 64738befdf3b |
children | a2024b994ca3 |
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<Panel title="Object editor" position="10,700" min_size="200,250"> <!-- size="200,250" min_size="200,250" max_size="200,250" > --> <Label text=" Object" background_color="0,0,0" /> <HBox> <Label text="Namespace:" min_size="85,20"/> <Label text="None" name="object_namespace" min_size="30,20"/> </HBox> <HBox> <Label text="Object ID:" min_size="85,20"/> <Label text="None" name="object_id" min_size="30,20"/> </HBox> <HBox> <Label text="Blocking:" min_size="45,20"/> <TextBox text="0" name="object_blocking" min_size="20,20"/> <Label text="Static:" min_size="45,20"/> <TextBox text="0" name="object_static" min_size="20,20"/> </HBox> <Label text=" Selected Instance" background_color="0,0,0" /> <HBox> <Label text="Select Rotation:" min_size="85,20" /> </HBox> <DropDown min_size="80,0" name="select_rotations"/> <VBox> <Label text="Offset:" min_size="45,20"/> <HBox> <Label text="X: " min_size="25,20"/> <TextBox text="0" name="x_offset" size="30,20" min_size="30,20" max_size="30,20" /> <Button name="x_offset_up" text="+" max_size="20,20"/> <Button name="x_offset_dn" text="-" max_size="20,20"/> </HBox> <HBox> <Label text="Y: " min_size="25,20"/> <TextBox text="0" name="y_offset" size="30,20" min_size="30,20" max_size="30,20"/> <Button name="y_offset_up" text="+" max_size="20,20"/> <Button name="y_offset_dn" text="-" max_size="20,20"/> </HBox> </VBox> <Label text="Selected Instance" min_size="85,20" /> <HBox > <Label text="Instance ID:" min_size="85,20"/> <TextBox text="None" name="instance_id" min_size="30,20"/> </HBox> <HBox > <Label text="Instance rot:" min_size="85,20"/> <TextBox text="0" name="instance_rotation" min_size="30,20"/> </HBox> <HBox> <Button name="use_data" text="Use"/> </HBox> <Spacer /> <Button name="change_data" text="Save rotation"/> <Label text=" Animation viewer" background_color="0,0,0" /> <VBox name="animation_panel_wrapper"> <Spacer /> <VBox name="animation_panel"> <Label text="Actions:" min_size="85,20" /> <DropDown min_size="80,0" name="select_actions"/> <HBox> <Button name="anim_start_pos" text="S" max_size="20,20"/> <Button name="anim_left" text="l1" max_size="20,20"/> <TextBox name="anim_current_frame" text="0" min_size="30,20"/> <Button name="anim_right" text="r1" max_size="20,20"/> <Button name="anim_end_pos" text="E" max_size="20,20"/> </HBox> <HBox> <ToggleButton name="anim_playback" text="P" max_size="20,20"/> <CheckBox name="anim_loop" marked="1" text="Loop:"/> </HBox> <HBox> <Label text="Rotation: (" min_size="60,20" /> <Label name="anim_rotation" text="" min_size="20,20"/> <Label text=")" min_size="10,20" /> </HBox> <VBox min_size="100,100" size="100,100"> <Icon image="gui/icons/add_instance.png" size="200,200" min_size="250,250" name="animTest"/> </VBox> </VBox> </VBox> </Panel>