view engine/core/util/math/angles.cpp @ 467:4d0aa75a82f1

Added damage so some enemies take more than one hit to destroy. Added the boss at the end of the level. For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 16:22:36 +0000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <iostream>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "angles.h"

namespace FIFE {
	int getIndexByAngle(int angle, const type_angle2id& angle2id, int& closestMatchingAngle) {
		int wangle = (360 + angle) % 360;

		if (angle2id.size() == 0) {
			return -1;
		}
		if (angle2id.size() == 1) {
			closestMatchingAngle = angle2id.begin()->first;
			return angle2id.begin()->second;
		}

		type_angle2id::const_iterator u(angle2id.upper_bound(wangle));
		type_angle2id::const_iterator tmp;

		// take care of the forward wrapping case
		if (u == angle2id.end()) {
			int ud = wangle - (--u)->first;
			int ld = 360 - wangle + angle2id.begin()->first;
			if (ud > ld) {
				// wrapped value (first)
				closestMatchingAngle = angle2id.begin()->first;
				return angle2id.begin()->second;
			}
			// non-wrapped value
			closestMatchingAngle = u->first;
			return u->second;
		}

		// take care of the backward wrapping case
		if (u == angle2id.begin()) {
			tmp = angle2id.end();
			tmp--;
			int ld = u->first - wangle;
			int ud = 360 - tmp->first + wangle;
			if (ud > ld) {
				// non-wrapped value (first)
				closestMatchingAngle = angle2id.begin()->first;
				return angle2id.begin()->second;
			}
			// wrapped value (last)
			closestMatchingAngle = tmp->first;
			return tmp->second;
		}

		// value in the middle...
		int ud = u->first - wangle;
		int ucm = u->first;
		int ui = u->second;
		u--;
		int ld = wangle - u->first;
		int lcm = u->first;
		int li = u->second;

		if (ud <= ld) {
			closestMatchingAngle = ucm;
			return ui;
		}
		closestMatchingAngle = lcm;
		return li;
	}
}