view engine/core/model/structures/layer.i @ 467:4d0aa75a82f1

Added damage so some enemies take more than one hit to destroy. Added the boss at the end of the level. For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 16:22:36 +0000
parents ab41334e8a57
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "model/structures/layer.h"
%}

%include "model/metamodel/modelcoords.i"
%include "model/metamodel/grids/cellgrids.i"
%include "util/structures/utilstructures.i"
%include "util/base/utilbase.i"

namespace FIFE {

	class Map;
	class Selection;
	class Instance;
	class Object;
	class CellGrid;
	
	enum PathingStrategy {
		CELL_EDGES_ONLY,
		CELL_EDGES_AND_DIAGONALS,
		FREEFORM
	};	

	%feature("director") LayerChangeListener;
	class LayerChangeListener {
	public:
		virtual ~LayerChangeListener() {};
		virtual void onLayerChanged(Layer* layer, std::vector<Instance*>& changedInstances) = 0;
		virtual void onInstanceCreate(Layer* layer, Instance* instance) = 0;
		virtual void onInstanceDelete(Layer* layer, Instance* instance) = 0;
	};
	

	class Layer : public ResourceClass {
		public:
			Layer(const std::string& identifier, Map* map, CellGrid* geometry);
			~Layer();

			const std::string& getId() const;
			void setId(const std::string& id);

			CellGrid* getCellGrid() const;
			void setCellGrid(CellGrid* grid);

			Map* getMap();
			bool hasInstances() const;
			Instance* createInstance(Object* object, const ModelCoordinate& p, const std::string& id="");
			Instance* createInstance(Object* object, const ExactModelCoordinate& p, const std::string& id="");
			bool addInstance(Instance* instance, const ExactModelCoordinate& p);
			void deleteInstance(Instance* object);

			const std::vector<Instance*>& getInstances() const;
			std::vector<Instance*> getInstances(const std::string& identifier);
			std::vector<Instance*> getInstancesAt(Location& loc, bool use_exactcoordinates=false);
			Instance* getInstance(const std::string& id);

			void setInstancesVisible(bool vis);
			void setLayerTransparency(uint8_t transparency);
			uint8_t getLayerTransparency();
			bool cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate);
			void toggleInstancesVisible();
			bool areInstancesVisible() const;

			void setPathingStrategy(PathingStrategy strategy);
			PathingStrategy getPathingStrategy();
			
			void addChangeListener(LayerChangeListener* listener);
			void removeChangeListener(LayerChangeListener* listener);
			bool isChanged();
			std::vector<Instance*>& getChangedInstances();
	};
}