Mercurial > fife-parpg
view engine/core/model/model.i @ 467:4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
Added the boss at the end of the level.
For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 16:22:36 +0000 |
parents | 9d94f4676d17 |
children | 69ef061db940 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "model/model.h" %} namespace FIFE { class Map; class Object; } namespace std { %template(StringList) list<std::string>; %template(ObjectList) list<FIFE::Object*>; %template(MapList) list<FIFE::Map*>; } namespace FIFE { class AbstractPather; class Model: public FifeClass { public: Model(RenderBackend* renderbackend, const std::vector<RendererBase*>& renderers, ImagePool* imagepool, AnimationPool* animpool); ~Model(); Map* createMap(const std::string& identifier); void deleteMap(Map*); const std::list<Map*>& getMaps() const; Map* getMap(const std::string& id) const; std::list<std::string> getNamespaces() const; Object* createObject(const std::string& identifier, const std::string& name_space, Object* parent=0); bool deleteObject(Object*); bool deleteObjects(); Object* getObject(const std::string& id, const std::string& name_space); std::list<Object*> getObjects(const std::string& name_space) const; size_t getNumMaps() const; void deleteMaps(); AbstractPather* getPather(const std::string& pathername); CellGrid* getCellGrid(const std::string& gridtype); void setTimeMultiplier(float multip); double getTimeMultiplier() const; }; }