view engine/core/gui/base/opengl/opengl_gui_graphics.cpp @ 467:4d0aa75a82f1

Added damage so some enemies take more than one hit to destroy. Added the boss at the end of the level. For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 16:22:36 +0000
parents 90005975cdbb
children 853d25234671
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// 3rd party library includes
#include <guichan/opengl.hpp>
#include <guichan/font.hpp>
#include <guichan/exception.hpp>


// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src dir
#include "video/image.h"
#include "gui/base/gui_image.h"
#include "util/structures/rect.h"

#include "opengl_gui_graphics.h"

namespace FIFE {
	struct GLEnable {
		GLenum m_flag;
		GLboolean m_oldval;
		GLEnable(GLenum flag) : m_flag(flag) { 
			glGetBooleanv(flag, &m_oldval);
			if (!m_oldval) {
				glEnable(flag);
			}
		}
		~GLEnable() { 
			if (!m_oldval) {
				glDisable(m_flag);
			}
		}
	};

	struct GLDisable {
		GLenum m_flag;
		GLboolean m_oldval;
		GLDisable(GLenum flag) : m_flag(flag) { 
			glGetBooleanv(flag, &m_oldval);
			if (m_oldval) {
				glDisable(flag);
			}
		}
		~GLDisable() { 
			if (m_oldval) {
				glEnable(m_flag);
			}
		}
	};

	OpenGLGuiGraphics::OpenGLGuiGraphics(ImagePool& pool): m_pool(pool) {
		mTarget = SDL_GetVideoSurface();
		assert(mTarget);
		setTargetPlane(mTarget->w, mTarget->h);
		
	}

	void OpenGLGuiGraphics::drawImage(const gcn::Image* image, int srcX, int srcY, int dstX, int dstY, int width, int height) {
		const GuiImage* g_img = dynamic_cast<const GuiImage*>(image);
		assert(g_img);
		Image& fifeimg = m_pool.getImage(g_img->getPoolId());
		const gcn::ClipRectangle& clip = getCurrentClipArea();
		Rect rect(dstX, dstY, width, height);
		rect.x += clip.xOffset;
		rect.y += clip.yOffset;
		GLEnable flag(GL_TEXTURE_2D);
		fifeimg.render(rect, mTarget);
	}

	void OpenGLGuiGraphics::drawText(const std::string& text, int x, int y,
			unsigned int alignment) {
		if (mFont == NULL)
		{
			throw GCN_EXCEPTION("No font set.");
		}

		GLEnable flag(GL_TEXTURE_2D);
		switch (alignment)
		{
			case LEFT:
				mFont->drawString(this, text, x, y);
				break;
			case CENTER:
				mFont->drawString(this, text, x - mFont->getWidth(text) / 2, y);
				break;
			case RIGHT:
				mFont->drawString(this, text, x - mFont->getWidth(text), y);
				break;
			default:
				throw GCN_EXCEPTION("Unknown alignment.");
		}
	}

	void OpenGLGuiGraphics::drawPoint(int x, int y) {
		GLDisable flag(GL_TEXTURE_2D);
		gcn::OpenGLGraphics::drawPoint(x, y);
	}

	void OpenGLGuiGraphics::drawLine(int x1, int y1, int x2, int y2) {
		GLDisable flag(GL_TEXTURE_2D);
		gcn::OpenGLGraphics::drawLine(x1, y1, x2, y2);
	}

	void OpenGLGuiGraphics::drawRectangle(const gcn::Rectangle& rectangle) {
		GLDisable flag(GL_TEXTURE_2D);
		gcn::OpenGLGraphics::drawRectangle(rectangle);
	}
}