Mercurial > fife-parpg
view ext/guichan-0.8.1/src/hge/hgeimage.cpp @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/hge/hgeimage.hpp" #include "guichan/exception.hpp" namespace gcn { HGE *HGEImage::mHGE = NULL; HGEImage::HGEImage(HTEXTURE texture, bool autoFree) : mTexture(texture), mAutoFree(autoFree) { mHGE = hgeCreate(HGE_VERSION); } HGEImage::~HGEImage() { if (mAutoFree) { free(); } mHGE->Release(); } void HGEImage::free() { if (mHGESprite != NULL) { delete mHGESprite; mHGESprite = NULL; } mHGE->Texture_Free(mTexture); } hgeSprite *HGEImage::getSprite() const { return mHGESprite; } int HGEImage::getWidth() const { return mHGE->Texture_GetWidth(mTexture, true); } int HGEImage::getHeight() const { return mHGE->Texture_GetHeight(mTexture, true); } Color HGEImage::getPixel(int x, int y) { DWORD *pLockPtr = mHGE->Texture_Lock(mTexture); if (pLockPtr == NULL) { throw GCN_EXCEPTION("Locking of the texture failed. HGE only support locking of 32bit textures."); } DWORD color = pLockPtr[x + y * mHGE->Texture_GetWidth(mTexture, true)]; mHGE->Texture_Unlock(mTexture); return Color(GETR(color), GETG(color), GETB(color), GETA(color )); } void HGEImage::putPixel(int x, int y, const Color& color) { DWORD hardwareColor = ARGB(color.a, color.r, color.g, color.b); DWORD *pLockPtr = mHGE->Texture_Lock(mTexture, false); if (pLockPtr == NULL) { throw GCN_EXCEPTION("Locking of the texture failed. HGE only support locking of 32bit textures."); } pLockPtr[x + y * mHGE->Texture_GetWidth(mTexture, true)] = hardwareColor; mHGE->Texture_Unlock(mTexture); } void HGEImage::convertToDisplayFormat() { DWORD *pLockPtr = mHGE->Texture_Lock(mTexture); if (pLockPtr == NULL) { throw GCN_EXCEPTION("Locking of the texture failed. HGE only support locking of 32bit textures."); } int i; int end = mHGE->Texture_GetWidth(mTexture, true) * mHGE->Texture_GetHeight(mTexture, true); for (i = 0; i < end; i++) { DWORD color = pLockPtr[i]; if (GETR(color) == 0xFF && GETG(color) == 0x00 && GETB(color) == 0xFF) { pLockPtr[i] = ARGB(0x00, 0x00, 0x00, 0x00); } } mHGE->Texture_Unlock(mTexture); mHGESprite = new hgeSprite(mTexture, 0, 0, mHGE->Texture_GetWidth(mTexture, true), mHGE->Texture_GetHeight(mTexture, true)); } }