Mercurial > fife-parpg
view engine/core/view/visual.i @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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%module fife %{ #include "view/visual.h" %} namespace FIFE { class Visual2DGfx { public: virtual ~Visual2DGfx(); void setTransparency(uint8_t transparency); unsigned int getTransparency(); void setVisible(bool visible); unsigned int isVisible(); private: Visual2DGfx(); }; %apply std::vector<int> &OUTPUT { std::vector<int>& angles }; class ObjectVisual: public Visual2DGfx { public: static ObjectVisual* create(Object* object); virtual ~ObjectVisual(); void addStaticImage(unsigned int angle, int image_index); int getStaticImageIndexByAngle(int angle); int getClosestMatchingAngle(int angle); void getStaticImageAngles(std::vector<int>& angles); private: ObjectVisual(); }; %template(get2dGfxVisual) Object::getVisual<ObjectVisual>; %clear std::vector<int> angles; class InstanceVisual: public Visual2DGfx { public: static InstanceVisual* create(Instance* instance); virtual ~InstanceVisual(); void setStackPosition(int stackposition); int getStackPosition(); private: InstanceVisual(); }; %template(get2dGfxVisual) Instance::getVisual<InstanceVisual>; class ActionVisual: public Visual2DGfx { public: static ActionVisual* create(Action* action); virtual ~ActionVisual(); void addAnimation(unsigned int angle, int animation_index); int getAnimationIndexByAngle(int angle); private: ActionVisual(); }; %template(get2dGfxVisual) Action::getVisual<ActionVisual>; }