Mercurial > fife-parpg
view engine/core/view/camera.i @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 40a7c9618ade |
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%module fife %{ #include "view/camera.h" #include "view/rendererbase.h" %} %include "view/rendererbase.i" namespace FIFE { typedef Point3D ScreenPoint; %template(ScreenPoint) PointType3D<int>; %apply std::list<Instance*> &OUTPUT { std::list<Instance*>& instances }; class Camera: public IRendererContainer { public: ~Camera(); const std::string& getId(); void setTilt(double tilt); double getTilt() const; void setRotation(double rotation); double getRotation() const; void setZoom(double zoom); double getZoom() const; void setLocation(Location location); Location getLocation() const; Location& getLocationRef(); void attach(Instance *instance); void detach(); Instance* getAttached() const; void setViewPort(const Rect& viewport); const Rect& getViewPort() const; void setCellImageDimensions(unsigned int width, unsigned int height); Point getCellImageDimensions(); ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords); ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true); void setEnabled(bool enabled); bool isEnabled(); void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances); void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false); RendererBase* getRenderer(const std::string& name); void resetRenderers(); void refresh(); private: Camera(); }; %clear std::list<Instance*>& instances; } %clear InstanceLst& instances;