Mercurial > fife-parpg
view engine/core/pathfinder/routepather/routepathersearch.h @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_PATHFINDER_ROUTEPATHERSEARCH #define FIFE_PATHFINDER_ROUTEPATHERSEARCH // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "pathfinder/search.h" #include "util/structures/priorityqueue.h" namespace FIFE { class Map; class SearchSpace; class Heuristic; /** RoutePatherSearch using A* * * For now this class uses offline A*, however eventually this will be switched over to RTA*. */ class RoutePatherSearch : public Search { public: RoutePatherSearch(const int session_id, const Location& from, const Location& to, SearchSpace* searchSpace); virtual void updateSearch(); virtual Path calcPath(); private: //The class to use to calculate the heuristic value. Heuristic* m_heuristic; //The destination coordinate as an int. int m_destCoordInt; //The start coordinate as an int. int m_startCoordInt; //The next coordinate int to check out. int m_next; //The shortest path tree. std::vector<int> m_spt; //The search frontier. std::vector<int> m_sf; //A table to hold the costs. std::vector<float> m_gCosts; //priority queue to hold nodes on the sf in order. PriorityQueue<int, float> m_sortedfrontier; }; } #endif