Mercurial > fife-parpg
view engine/core/model/structures/layer.i @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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%module fife %{ #include "model/structures/layer.h" %} %include "std_vector.i" %include "model/metamodel/modelcoords.i" %include "model/metamodel/grids/cellgrids.i" %include "util/structures/utilstructures.i" %include "util/base/utilbase.i" namespace FIFE { class Map; class Selection; class Instance; class Object; class CellGrid; enum PathingStrategy { CELL_EDGES_ONLY, CELL_EDGES_AND_DIAGONALS, FREEFORM }; %feature("director") LayerChangeListener; class LayerChangeListener { public: virtual ~LayerChangeListener() {}; virtual void onLayerChanged(Layer* layer, std::vector<Instance*>& changedInstances) = 0; virtual void onInstanceCreate(Layer* layer, Instance* instance) = 0; virtual void onInstanceDelete(Layer* layer, Instance* instance) = 0; }; class Layer : public ResourceClass { public: Layer(const std::string& identifier, Map* map, CellGrid* geometry); ~Layer(); const std::string& getId(); CellGrid* getCellGrid() const { return m_grid; } Map* getMap(); bool hasInstances() const; Instance* createInstance(Object* object, const ModelCoordinate& p, const std::string& id=""); Instance* createInstance(Object* object, const ExactModelCoordinate& p, const std::string& id=""); void deleteInstance(Instance* object); const std::vector<Instance*>& getInstances() const; Instance* getInstance(const std::string& id); void setInstancesVisible(bool vis); bool cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate); void toggleInstancesVisible(); bool areInstancesVisible() const; void setPathingStrategy(PathingStrategy strategy); PathingStrategy getPathingStrategy(); void addChangeListener(LayerChangeListener* listener); void removeChangeListener(LayerChangeListener* listener); bool isChanged(); std::vector<Instance*>& getChangedInstances(); }; }