Mercurial > fife-parpg
view demos/rpg/scripts/objects/items.py @ 521:494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 17:31:28 +0000 |
parents | b6bd314df28a |
children | 6037f79b0dcf |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil from fife import fife from scripts.objects.baseobject import BaseGameObject, GameObjectTypes class BaseItem(BaseGameObject): def __init__(self, gamecontroller, itemname, itemtype="unknown"): super(Item, self).__init__(gamecontroller, itemtype, itemname, True) self._type = GameObjectTypes["ITEM"] def onPickUp(self): #remove item from the map self.destroy() def onDrop(self, dropx, dropy): #recreate object self._createFIFEInstance(self) self.setMapPosition(dropx, dropy) def _getItemType(self): return self._name def _getItemName(self): return self._id itemtype = property(_getItemType) itemname = property(_getItemName)