Mercurial > fife-parpg
view clients/rio_de_hola/settings-dist.xml @ 349:493f7492f0ba
Fixed a problem with Camera::render() involving the way it calculates the animation frame number.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 03 Sep 2009 23:22:28 +0000 |
parents | a822b1a6e3cd |
children |
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<Settings> <FullScreen> 0 </FullScreen> <PlaySounds> 1 </PlaySounds> <RenderBackend> OpenGL </RenderBackend> <ScreenWidth> 1024 </ScreenWidth> <ScreenHeight> 768 </ScreenHeight> <BitsPerPixel> 0 </BitsPerPixel> <InitialVolume> 5.0 </InitialVolume> <SDLRemoveFakeAlpha> 1 </SDLRemoveFakeAlpha> <WindowTitle> FIFE - Rio de hola </WindowTitle> <WindowIcon>gui/icons/boy.png</WindowIcon> <MapFile> maps/shrine.xml </MapFile> <Font> fonts/FreeSans.ttf </Font> <FontGlyphs> abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"</FontGlyphs> <LogModules> controller </LogModules> <PychanDebug> False </PychanDebug> <LogToPrompt> 1 </LogToPrompt> <LogToFile> 0 </LogToFile> <UsePsyco> False </UsePsyco> <ProfilingOn> False </ProfilingOn> <ImageChunkSize> 256 </ImageChunkSize> <CoordinateLayerName> TechdemoMapTileLayer </CoordinateLayerName> <QuadTreeLayerName> <!--TechdemoMapObjectLayer--> </QuadTreeLayerName> <heroTexts> I wonder when the guys will \n get this world ready for me ; Bring it on baby, \n I'm ready for action! ; humm di dum.... </heroTexts> <girlTexts> Why I am running? Haven't you heard \n that the bees are coming?! ; Heeelp!!! The bees are going to get us! </girlTexts> <beekeeperTexts> Some idiot has grown mutated bees around here ; Want to take a look at my farm? ; Did you know that I actually cannot do anything \n else than stand still and greet everybody? </beekeeperTexts> <!-- Test Settings --> <TestCameraPlacement> 0 </TestCameraPlacement> <TestRotationLayerName> TechdemoMapObjectLayer <!-- TechdemoMapTileLayer --> </TestRotationLayerName> <TestAgentSpeed> 0.5 </TestAgentSpeed> </Settings>