view clients/rio_de_hola/settings-dist.xml @ 349:493f7492f0ba

Fixed a problem with Camera::render() involving the way it calculates the animation frame number.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 03 Sep 2009 23:22:28 +0000
parents a822b1a6e3cd
children
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<Settings>
	<FullScreen> 0 </FullScreen>
	<PlaySounds> 1 </PlaySounds>
	<RenderBackend> OpenGL </RenderBackend>
	<ScreenWidth> 1024 </ScreenWidth>
	<ScreenHeight> 768 </ScreenHeight>
	<BitsPerPixel> 0 </BitsPerPixel>
	<InitialVolume> 5.0 </InitialVolume>
	<SDLRemoveFakeAlpha> 1 </SDLRemoveFakeAlpha>
	<WindowTitle> FIFE - Rio de hola </WindowTitle>
	<WindowIcon>gui/icons/boy.png</WindowIcon>

	<MapFile> maps/shrine.xml </MapFile>
	<Font> fonts/FreeSans.ttf </Font>
	<FontGlyphs> abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&amp;`'*#=[]\"</FontGlyphs>
	<LogModules> controller </LogModules>
	<PychanDebug> False </PychanDebug>
	<LogToPrompt> 1 </LogToPrompt>
	<LogToFile> 0 </LogToFile>
	<UsePsyco> False </UsePsyco>
	<ProfilingOn> False </ProfilingOn>
	<ImageChunkSize> 256 </ImageChunkSize>

	<CoordinateLayerName> TechdemoMapTileLayer </CoordinateLayerName>
	<QuadTreeLayerName> <!--TechdemoMapObjectLayer--> </QuadTreeLayerName>

	<heroTexts> I wonder when the guys will \n get this world ready for me ; Bring it on baby, \n I'm ready for action! ; humm di dum.... </heroTexts>
	<girlTexts> Why I am running? Haven't you heard \n that the bees are coming?! ; Heeelp!!! The bees are going to get us! </girlTexts>
	<beekeeperTexts> Some idiot has grown mutated bees around here ; Want to take a look at my farm? ; Did you know that I actually cannot do anything \n else than stand still and greet everybody? </beekeeperTexts>

<!-- Test Settings -->
	<TestCameraPlacement> 0 </TestCameraPlacement>
	<TestRotationLayerName> TechdemoMapObjectLayer <!-- TechdemoMapTileLayer --> </TestRotationLayerName>
	<TestAgentSpeed> 0.5 </TestAgentSpeed>
</Settings>