Mercurial > fife-parpg
view demos/rio_de_hola/scripts/agents/girl.py @ 583:47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
* Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 07 Aug 2010 16:36:35 +0000 |
parents | 3dff106b945b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from agent import Agent from fife import fife from fife.extensions.fife_settings import Setting #TDS = Setting(app_name="rio_de_hola") _STATE_NONE, _STATE_IDLE, _STATE_RUN, _STATE_FOLLOW = 0, 1, 2, 3 class Girl(Agent): def __init__(self, settings, model, agentName, layer, uniqInMap=True): super(Girl, self).__init__(settings, model, agentName, layer, uniqInMap) self.state = _STATE_NONE self.waypoints = ((67, 80), (75, 44)) self.waypoint_counter = 0 self.hero = self.layer.getInstance('PC') self.GIRL_SPEED = 3 * float(self.settings.get("rio", "TestAgentSpeed")) def onInstanceActionFinished(self, instance, action): if self.state in (_STATE_RUN, _STATE_FOLLOW): self.idle() else: if self.waypoint_counter % 3: self.waypoint_counter += 1 self.follow_hero() else: self.run(self.getNextWaypoint()) def getNextWaypoint(self): self.waypoint_counter += 1 l = fife.Location(self.layer) l.setLayerCoordinates(fife.ModelCoordinate(*self.waypoints[self.waypoint_counter % len(self.waypoints)])) return l def start(self): self.follow_hero() def idle(self): self.state = _STATE_IDLE self.agent.act('stand', self.agent.getFacingLocation(), False) def follow_hero(self): self.state = _STATE_FOLLOW self.agent.follow('run', self.hero, self.GIRL_SPEED) def run(self, location): self.state = _STATE_RUN self.agent.move('run', location, self.GIRL_SPEED)