Mercurial > fife-parpg
view engine/core/audio/soundclip.h @ 456:41fd97da94d1
Moved guis to their own file.
Added a continue button to the main menu.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 07 Apr 2010 21:26:26 +0000 |
parents | 64738befdf3b |
children |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_SOUNDCLIP_H_ #define FIFE_SOUNDCLIP_H_ // Standard C++ library includes #include <vector> // Platform specific includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/resourceclass.h" #include "sounddecoder.h" namespace FIFE { /** Different types of audio-file positions */ enum SoundPositionType { SD_SAMPLE_POS, SD_TIME_POS, SD_BYTE_POS }; struct SoundBufferEntry { ALuint buffers[BUFFER_NUM]; unsigned int usedbufs; unsigned long deccursor; }; /** Class to handle the buffers of an audio file */ class SoundClip : public ResourceClass { public: SoundClip(SoundDecoder* decptr, bool deletedecoder = true); ~SoundClip(); /** Does this SoundClip require a streaming mechanism? * * @return Returns true if streaming is required, false if not. */ bool isStream() const { return m_isstream; } /** Returns the number of buffers used by the SoundClip * (only for non-streaming sound clips) * * @return Returns the number of buffers. */ unsigned int countBuffers() const { return m_buffervec.at(0)->usedbufs; } /** Returns the array of buffers for queuing * */ ALuint* getBuffers(unsigned int streamid = 0) const { return m_buffervec.at(streamid)->buffers; } /** Starts streaming the soundclip * @return Returns the streamid */ unsigned int beginStreaming(); /** Fills the streaming-buffers with initial data * * @param streamid The stream ID */ void acquireStream(unsigned int streamid); /** Sets the stream position * @return True if position is invalid (EOF has been reached) */ bool setStreamPos(unsigned int streamid, SoundPositionType type, float value); /** Gets the stream position */ float getStreamPos(unsigned int streamid, SoundPositionType type) const; /** Refill a processed buffer with new data * * @return True if file was EOF * @param streamid The stream ID */ bool getStream(unsigned int streamid, ALuint buffer); /** Quits Streaming */ void quitStreaming(unsigned int streamid); //void addRef() { // m_refcount++; //} //void decRef() { // m_refcount--; //} // unsigned int getRefCount() { // return m_refcount; // } /** Returns the attached decoder */ SoundDecoder* getDecoder() const { return m_decoder; } private: //unsigned int m_refcount; // Reference count of that soundclip bool m_isstream; // is stream? SoundDecoder* m_decoder; // attached decoder bool m_deletedecoder; // when loadFromDecoder-method is used, decoder shouldn't be deleted std::vector<SoundBufferEntry*> m_buffervec; }; } #endif