Mercurial > fife-parpg
view engine/core/model/structures/map.i @ 189:3d0cc4545938
* Applied two patches from icelus
* Fix animation reseting on every move()/act() command even if the given animation was already running
* Little fix to add boost 1.33 and possibly below compatibility
* Added icelus to the AUTHORS file
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 26 Feb 2009 23:33:25 +0000 |
parents | 98541d3b9220 |
children | 7e5717105212 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "model/structures/map.h" %} %include "util/base/utilbase.i" namespace FIFE { class Layer; } namespace std { %template(LayerList) list<FIFE::Layer*>; } namespace FIFE { class Layer; class Map; %feature("director") MapChangeListener; class MapChangeListener { public: virtual ~MapChangeListener() {}; virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0; virtual void onLayerCreate(Map* map, Layer* layer) = 0; virtual void onLayerDelete(Map* map, Layer* layer) = 0; }; class Map : public ResourceClass { public: Map(const std::string& identifier, TimeProvider* tp_master=NULL); ~Map(); const std::string& getId(); Layer* createLayer(const std::string& identifier, CellGrid* grid); void deleteLayer(Layer* index); std::list<Layer*> getLayers() const; Layer* getLayer(const std::string& id); size_t getNumLayers() const; void deleteLayers(); void setTimeMultiplier(float multip); double getTimeMultiplier() const; void addChangeListener(MapChangeListener* listener); void removeChangeListener(MapChangeListener* listener); bool isChanged(); std::vector<Layer*>& getChangedLayers(); }; }