view engine/core/model/structures/map.i @ 189:3d0cc4545938

* Applied two patches from icelus * Fix animation reseting on every move()/act() command even if the given animation was already running * Little fix to add boost 1.33 and possibly below compatibility * Added icelus to the AUTHORS file
author nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 26 Feb 2009 23:33:25 +0000
parents 98541d3b9220
children 7e5717105212
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "model/structures/map.h"
%}

%include "util/base/utilbase.i"

namespace FIFE {
  class Layer;
}

namespace std {
  %template(LayerList) list<FIFE::Layer*>;
}

namespace FIFE {

	class Layer;
	class Map;

	%feature("director") MapChangeListener;
	class MapChangeListener {
	public:
		virtual ~MapChangeListener() {};
		virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0;
		virtual void onLayerCreate(Map* map, Layer* layer) = 0;
		virtual void onLayerDelete(Map* map, Layer* layer) = 0;
	};

	class Map : public ResourceClass {
		public:

			Map(const std::string& identifier, TimeProvider* tp_master=NULL);
			~Map();

			const std::string& getId();

			Layer* createLayer(const std::string& identifier, CellGrid* grid);
			void deleteLayer(Layer* index);

			std::list<Layer*> getLayers() const;
			Layer* getLayer(const std::string& id);

			size_t getNumLayers() const;
			void deleteLayers();
			
			void setTimeMultiplier(float multip);
			double getTimeMultiplier() const;
			
			void addChangeListener(MapChangeListener* listener);
			void removeChangeListener(MapChangeListener* listener);
			bool isChanged();
			std::vector<Layer*>& getChangedLayers();
	};
}