Mercurial > fife-parpg
view engine/core/model/structures/map.h @ 189:3d0cc4545938
* Applied two patches from icelus
* Fix animation reseting on every move()/act() command even if the given animation was already running
* Little fix to add boost 1.33 and possibly below compatibility
* Added icelus to the AUTHORS file
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 26 Feb 2009 23:33:25 +0000 |
parents | 90005975cdbb |
children | 7e5717105212 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_MAP_MAP_H #define FIFE_MAP_MAP_H // Standard C++ library includes #include <list> #include <string> #include <vector> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/resourceclass.h" #include "util/resource/resource.h" #include "model/metamodel/timeprovider.h" #include "location.h" namespace FIFE { class Layer; class CellGrid; class Map; /** Listener interface for changes happening on map */ class MapChangeListener { public: virtual ~MapChangeListener() {}; /** Called when some layer is changed on map. @see LayerChangeListener * Layer is effectively changed, in case some of its instances * is created, deleted or changed during latest update cycle * @param map where change occurred * @param changedLayers list of layers containing some changes * @note Does not report layer creations and deletions */ virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0; /** Called when some layer gets created on the map * @param map where change occurred * @param layer which got created */ virtual void onLayerCreate(Map* map, Layer* layer) = 0; /** Called when some instance gets deleted on layer * @param map where change occurred * @param layer which will be deleted * @note right after this call, layer actually gets deleted! */ virtual void onLayerDelete(Map* map, Layer* layer) = 0; }; /** A container of \c Layer(s). * * The actual data is contained in \c Layer objects * @see Layer */ class Map : public ResourceClass { public: /** Construct a map * To add map to model, one should call Model::addMap (otherwise * map is not registered with the engine properly) */ Map(const std::string& identifier, TimeProvider* tp_master=NULL); /** Destructor */ ~Map(); /** Get the identifier for this map. */ const std::string& getId() { return m_id; } /** Add a Layer to this Map. Map owns the returned pointer to the new Layer, so don't delete it! */ Layer* createLayer(const std::string& identifier, CellGrid* grid); /** Delete a layer from the map */ void deleteLayer(Layer*); /** Get the layers on this map. */ const std::list<Layer*>& getLayers() const { return m_layers; } /** Get the layer with the given id. */ Layer* getLayer(const std::string& identifier); /** Get the overall number of layers */ size_t getNumLayers() const; /** Delete all layers from the map */ void deleteLayers(); /** Maps coordinate from one layer to another */ void getMatchingCoordinates(const ModelCoordinate& coord_to_map, const Layer* from_layer, const Layer* to_layer, std::vector<ModelCoordinate>& matching_coords) const; /** Called periodically to update events on map * @returns true, if map was changed */ bool update(); /** Sets speed for the map. See Model::setTimeMultiplier. */ void setTimeMultiplier(float multip) { m_timeprovider.setMultiplier(multip); } /** Gets model speed. @see setTimeMultiplier. */ float getTimeMultiplier() const { return m_timeprovider.getMultiplier(); } /** Gets timeprovider used in the map */ TimeProvider* getTimeProvider() { return &m_timeprovider; } /** Adds new change listener * @param listener to add */ void addChangeListener(MapChangeListener* listener); /** Removes associated change listener * @param listener to remove */ void removeChangeListener(MapChangeListener* listener); /** Returns true, if map information was changed during previous update round */ bool isChanged() { return !m_changedlayers.empty(); } /** Returns layers that were changed during previous update round */ std::vector<Layer*>& getChangedLayers() { return m_changedlayers; } private: std::string m_id; std::list<Layer*> m_layers; TimeProvider m_timeprovider; Map(const Map& map); Map& operator=(const Map& map); // listeners for map changes std::vector<MapChangeListener*> m_changelisteners; // holds changed layers after each update std::vector<Layer*> m_changedlayers; // true, if something was changed on map during previous update (layer change, creation, deletion) bool m_changed; }; } //FIFE #endif /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */