Mercurial > fife-parpg
view utils/frminfo/frm_raw_loader.h @ 14:3a7f83ccbc28
* Modified map layers so the player character should be able to walk diagonally now as well
* However he does not! looks like a pather issue
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 06 Jul 2008 22:03:52 +0000 |
parents | 4a0efb7baf70 |
children | 90005975cdbb |
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/*************************************************************************** * Copyright (C) 2005-2006 by the FIFE Team * * fife-public@lists.sourceforge.net * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_RAW_LOADER_H #define FIFE_RAW_LOADER_H // Standard C++ library includes // 3rd party library includes // FIFE includes namespace FIFE { class map::loaders::fallout::AnimatedPalette; class RawFRM : public map::loaders::fallout::FRM { public: RawFRM(const std::string & fname, map::loaders::fallout::AnimatedPalette* palette); uint8_t* getFrameRaw(uint16_t dir, uint16_t frame); uint8_t* getFrameRGBA(uint16_t dir, uint16_t frame); std::pair<uint16_t, uint16_t> getFrameDimension(uint16_t dir, uint16_t frame); }; } #endif