view ext/libpng-1.2.29/scripts/libpng.icc @ 14:3a7f83ccbc28

* Modified map layers so the player character should be able to walk diagonally now as well * However he does not! looks like a pather issue
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 06 Jul 2008 22:03:52 +0000
parents 4a0efb7baf70
children
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// Project file for libpng (static)
// IBM VisualAge/C++ version 4.0 or later
// Copyright (C) 2000 Cosmin Truta
// For conditions of distribution and use, see copyright notice in png.h
// Notes:
//   All modules are compiled in C mode
//   Tested with IBM VAC++ 4.0 under Win32
//   Expected to work with IBM VAC++ 4.0 or later under OS/2 and Win32
//   Can be easily adapted for IBM VAC++ 4.0 or later under AIX
// For conditions of distribution and use, see copyright notice in png.h

option incl(searchpath, "../zlib"), opt(level, "2"),
 link(libsearchpath, "../zlib")
{
   target type(lib) "libpng.lib"
   {
      source type(c) "png.c"
      source type(c) "pngerror.c"
      source type(c) "pngget.c"
      source type(c) "pngmem.c"
      source type(c) "pngpread.c"
      source type(c) "pngread.c"
      source type(c) "pngrio.c"
      source type(c) "pngrtran.c"
      source type(c) "pngrutil.c"
      source type(c) "pngset.c"
      source type(c) "pngtrans.c"
      source type(c) "pngwio.c"
      source type(c) "pngwrite.c"
      source type(c) "pngwtran.c"
      source type(c) "pngwutil.c"
   }
}

option incl(searchpath, "../zlib"), opt(level, "2"),
 link(libsearchpath, "../zlib")
{
   target type(exe) "pngtest.exe"
   {
      source type(c) "pngtest.c"
      source type(lib) "libpng.lib"
      source type(lib) "zlib.lib"
   }
}