Mercurial > fife-parpg
view ext/guichan-0.8.1/src/genericinput.cpp @ 14:3a7f83ccbc28
* Modified map layers so the player character should be able to walk diagonally now as well
* However he does not! looks like a pather issue
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 06 Jul 2008 22:03:52 +0000 |
parents | 4a0efb7baf70 |
children |
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/genericinput.hpp" #include "guichan/exception.hpp" namespace gcn { GenericInput::GenericInput() { } void GenericInput::pushKeyPressed(int unicode) { // TODO } void GenericInput::pushKeyReleased(int unicode) { // TODO } void GenericInput::pushMouseButtonPressed(int x, int y, int button) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(button); mouseInput.setType(MouseInput::PRESSED); mMouseInputQueue.push(mouseInput); } void GenericInput::pushMouseButtonReleased(int x, int y, int button) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(button); mouseInput.setType(MouseInput::RELEASED); mMouseInputQueue.push(mouseInput); } void GenericInput::pushMouseWheelMovedUp(int x, int y) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setType(MouseInput::WHEEL_MOVED_UP); mMouseInputQueue.push(mouseInput); } void GenericInput::pushMouseWheelMovedDown(int x, int y) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setType(MouseInput::WHEEL_MOVED_DOWN); mMouseInputQueue.push(mouseInput); } void GenericInput::pushMouseMoved(int x, int y) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setType(MouseInput::MOVED); mMouseInputQueue.push(mouseInput); } bool GenericInput::isKeyQueueEmpty() { return mKeyInputQueue.empty(); } KeyInput GenericInput::dequeueKeyInput() { KeyInput keyInput; if (mKeyInputQueue.empty()) { throw GCN_EXCEPTION("The queue is empty."); } keyInput = mKeyInputQueue.front(); mKeyInputQueue.pop(); return keyInput; } bool GenericInput::isMouseQueueEmpty() { return mMouseInputQueue.empty(); } MouseInput GenericInput::dequeueMouseInput() { MouseInput mouseInput; if (mMouseInputQueue.empty()) { throw GCN_EXCEPTION("The queue is empty."); } mouseInput = mMouseInputQueue.front(); mMouseInputQueue.pop(); return mouseInput; } void GenericInput::_pollInput() { // Does nothing. } }