Mercurial > fife-parpg
view ext/guichan-0.8.1/src/color.cpp @ 14:3a7f83ccbc28
* Modified map layers so the player character should be able to walk diagonally now as well
* However he does not! looks like a pather issue
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 06 Jul 2008 22:03:52 +0000 |
parents | 4a0efb7baf70 |
children |
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/color.hpp" namespace gcn { Color::Color() : r(0), g(0), b(0), a(255) { } Color::Color(int color) : r( (color >> 16) & 0xFF), g( (color >> 8) & 0xFF), b( color & 0xFF), a(255) { } Color::Color(int ar, int ag, int ab, int aa) : r(ar), g(ag), b(ab), a(aa) { } Color Color::operator+(const Color& color) const { Color result(r + color.r, g + color.g, b + color.b, 255); result.r = (result.r>255?255:(result.r<0?0:result.r)); result.g = (result.g>255?255:(result.g<0?0:result.g)); result.b = (result.b>255?255:(result.b<0?0:result.b)); return result; } Color Color::operator-(const Color& color) const { Color result(r - color.r, g - color.g, b - color.b, 255); result.r = (result.r>255?255:(result.r<0?0:result.r)); result.g = (result.g>255?255:(result.g<0?0:result.g)); result.b = (result.b>255?255:(result.b<0?0:result.b)); return result; } Color Color::operator*(float value) const { Color result((int)(r * value), (int)(g * value), (int)(b * value), a); result.r = (result.r>255?255:(result.r<0?0:result.r)); result.g = (result.g>255?255:(result.g<0?0:result.g)); result.b = (result.b>255?255:(result.b<0?0:result.b)); return result; } bool Color::operator==(const Color& color) const { return r == color.r && g == color.g && b == color.b && a == color.a; } bool Color::operator!=(const Color& color) const { return !(r == color.r && g == color.g && b == color.b && a == color.a); } std::ostream& operator<<(std::ostream& out, const Color& color) { out << "Color [r = " << color.r << ", g = " << color.g << ", b = " << color.b << ", a = " << color.a << "]"; return out; } }